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Introduction to Maya 2013
See Details
Released May 3, 2012
  • Maya
    Maya 2013
  • 12h 8m
  • 428,873 views
  • Project Files Included
Multiple Authors
Pluralsight
Multiple Authors
In this Maya 2013 tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya. We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning.

From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
02:25
Moving the 3D camera in Maya
2

Moving the 3D camera in Maya

 
08:51
Maya user interface overview
3

Maya user interface overview

 
14:11
Creating a Maya project directory
4

Creating a Maya project directory

 
07:08
Saving scene files from Maya
5

Saving scene files from Maya

 
08:29
Viewport shading and selection modes
6

Viewport shading and selection modes

 
07:51
Transforming objects and components in Maya
7

Transforming objects and components in Maya

 
20:23
Using the Channel Box and Layer Editor
8

Using the Channel Box and Layer Editor

 
10:21
Overview of the Maya Attribute Editor
9

Overview of the Maya Attribute Editor

 
09:03
Understanding grouping and parenting in Maya
10

Understanding grouping and parenting in Maya

 
09:12
Using the Maya hotbox
11

Using the Maya hotbox

 
09:53
Selection masks in Maya
12

Selection masks in Maya

 
05:42
Writing a MEL script in Maya
13

Writing a MEL script in Maya

 
13:41
Creating custom Maya shelves
14

Creating custom Maya shelves

 
07:11
Modeling section overview
15

Modeling section overview

 
01:07
Adding reference images
16

Adding reference images

 
05:37
Lofting the fuselage
17

Lofting the fuselage

 
11:36
Adding thickness to the fuselage
18

Adding thickness to the fuselage

 
08:17
Building the lower structure with polygons
19

Building the lower structure with polygons

 
11:52
Adding pipes to the lower structure
20

Adding pipes to the lower structure

 
05:21
Creating the canopy trim
21

Creating the canopy trim

 
05:52
Modeling the wing
22

Modeling the wing

 
06:43
Detailing the wing
23

Detailing the wing

 
05:34
Building the main engine shape
24

Building the main engine shape

 
07:57
Modeling the fan blades
25

Modeling the fan blades

 
09:17
Building the front and back engine cones
26

Building the front and back engine cones

 
05:04
Modeling the thrust ring
27

Modeling the thrust ring

 
07:05
Building scoops on the sides
28

Building scoops on the sides

 
07:42
Adding the canopy
29

Adding the canopy

 
09:11
Modeling the canopy front
30

Modeling the canopy front

 
04:49
Building the top strut
31

Building the top strut

 
07:12
Modeling the grill
32

Modeling the grill

 
10:45
Adding the back of the canopy
33

Adding the back of the canopy

 
09:09
Building the fins
34

Building the fins

 
06:41
Modeling the thrusters
35

Modeling the thrusters

 
11:19
Building the gun
36

Building the gun

 
10:31
Finishing the airship
37

Finishing the airship

 
09:49
Importing geometry into our scene
38

Importing geometry into our scene

 
04:55
Materials and texturing overview
39

Materials and texturing overview

 
01:45
Applying and manipulating simple materials
40

Applying and manipulating simple materials

 
08:20
Working with ramps
41

Working with ramps

 
10:18
Using the Ramp Shader
42

Using the Ramp Shader

 
04:49
Adding multiple materials to a single object
43

Adding multiple materials to a single object

 
05:53
Working with UVs
44

Working with UVs

 
11:21
Using procedural textures
45

Using procedural textures

 
07:06
Combining nodes to drive material attributes
46

Combining nodes to drive material attributes

 
08:01
Adding specialized materials
47

Adding specialized materials

 
09:23
Working with bump maps
48

Working with bump maps

 
09:13
Adding file textures
49

Adding file textures

 
10:42
Projecting decals
50

Projecting decals

 
07:35
Using Substance to add detail
51

Using Substance to add detail

 
07:49
Rigging section overview
52

Rigging section overview

 
00:49
Cleaning up the scene
53

Cleaning up the scene

 
08:13
Creating control curves
54

Creating control curves

 
11:30
Working with display layers
55

Working with display layers

 
04:35
Modifying an object's pivot
56

Modifying an object's pivot

 
02:33
Using selection handles
57

Using selection handles

 
03:36
Creating custom attributes
58

Creating custom attributes

 
05:27
Using the Connection Editor to drive attributes
59

Using the Connection Editor to drive attributes

 
04:17
Using driven keys to simplify our rigging process
60

Using driven keys to simplify our rigging process

 
09:40
Automating movement with expressions
61

Automating movement with expressions

 
06:13
Adding a speed setting to the expression
62

Adding a speed setting to the expression

 
04:45
Drawing our first joint chain
63

Drawing our first joint chain

 
09:07
Looking at Maya's IK Handle Tool
64

Looking at Maya's IK Handle Tool

 
04:07
Binding geometry to joints
65

Binding geometry to joints

 
04:15
Making our scene animator-friendly
66

Making our scene animator-friendly

 
05:03
Animation section overview
67

Animation section overview

 
00:50
Learning to create and modify keyframes on Maya's Time Slider
68

Learning to create and modify keyframes on Maya's Time Slider

 
10:47
Managing keyframes with the Graph Editor
69

Managing keyframes with the Graph Editor

 
11:31
Animating an object along a path
70

Animating an object along a path

 
08:11
Tweaking an object's behavior along a path
71

Tweaking an object's behavior along a path

 
05:50
Working with Auto Key
72

Working with Auto Key

 
05:51
Utilizing editable motion trails
73

Utilizing editable motion trails

 
06:14
Previewing animations in real-time with playblasts
74

Previewing animations in real-time with playblasts

 
03:48
Animating the flight sequence
75

Animating the flight sequence

 
16:07
Animating the fueling line separating from the airship
76

Animating the fueling line separating from the airship

 
09:05
Adding camera animation
77

Adding camera animation

 
09:38
Finalizing the shot
78

Finalizing the shot

 
07:00
Dynamics section overview
79

Dynamics section overview

 
01:11
Using pre-built dynamics effects in Maya
80

Using pre-built dynamics effects in Maya

 
07:50
Creating particle emitters in Maya
81

Creating particle emitters in Maya

 
09:38
Animating emitter attributes
82

Animating emitter attributes

 
08:21
Changing particle rendering attributes
83

Changing particle rendering attributes

 
07:50
Using the Particle Cloud material
84

Using the Particle Cloud material

 
13:02
Adding engine exhaust behind the aircraft
85

Adding engine exhaust behind the aircraft

 
16:18
Lighting and rendering section overview
86

Lighting and rendering section overview

 
01:07
Working with the Maya Render View
87

Working with the Maya Render View

 
07:59
Controlling anti-aliasing quality of your renders
88

Controlling anti-aliasing quality of your renders

 
08:32
Overview of the various light types in Maya
89

Overview of the various light types in Maya

 
05:41
Basic light controls in Maya
90

Basic light controls in Maya

 
08:55
Adding shadows to Maya lights
91

Adding shadows to Maya lights

 
07:47
Changing the Render Stats of objects in Maya
92

Changing the Render Stats of objects in Maya

 
05:01
Lighting our aircraft scene
93

Lighting our aircraft scene

 
10:33
Using the Attribute Spread Sheet in Maya
94

Using the Attribute Spread Sheet in Maya

 
09:46
Adding motion blur to your renders
95

Adding motion blur to your renders

 
07:28
Rendering the final animation from Maya
96

Rendering the final animation from Maya

 
13:05