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Creating Long Hair Using FiberMesh in ZBrush
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Released May 1, 2012
Joseph Drust

Guest Tutor

Joseph Drust
In this ZBrush tutorial we will learn how to quickly setup long hair using FiberMesh onto a simple base head. Until now hair inside of ZBrush has primarily been sculpted. Using the new FiberMesh system inside of ZBrush 4R3 we can take a simple base mesh and apply fibers to the model to create more realistic long hair. With the power of ZBrush these fibers can be quickly groomed to achieve a wide array of hair styles. This tutorial will cover some tips and tricks to help speed up usage with FiberMesh to get your models hair that salon look.
Introduction and project overview
1

Introduction and project overview

 
01:16
Setting up the scene
2

Setting up the scene

 
04:42
Looking at FiberMesh functionality
3

Looking at FiberMesh functionality

 
05:26
Setting up Polygroups along the scalp
4

Setting up Polygroups along the scalp

 
04:32
Generating a mask
5

Generating a mask

 
08:14
Adjusting the FiberMesh settings
6

Adjusting the FiberMesh settings

 
05:44
Using the GroomHairBall brush to prepare for grooming
7

Using the GroomHairBall brush to prepare for grooming

 
06:12
Establishing the hairstyle
8

Establishing the hairstyle

 
08:42
Continuing to groom the hair
9

Continuing to groom the hair

 
08:47
Using masks to groom
10

Using masks to groom

 
06:23
Testing our hair with BPR during grooming
11

Testing our hair with BPR during grooming

 
08:24
Cutting the bangs
12

Cutting the bangs

 
08:35
Grooming the bangs
13

Grooming the bangs

 
09:21
Focusing on the last Polygroup sections
14

Focusing on the last Polygroup sections

 
07:28
Adding some final tweaks to the hair
15

Adding some final tweaks to the hair

 
09:24
Creating eyebrows
16

Creating eyebrows

 
08:52
Finishing the eyebrows and creating eyelashes
17

Finishing the eyebrows and creating eyelashes

 
08:43
Finishing the eyelashes
18

Finishing the eyelashes

 
06:50