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New Features in Unity 3.5
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Released May 1, 2012
Joshua Kinney

Pluralsight

Joshua Kinney
In this course we'll be discussing most of the major features added to the Unity game engine in the latest release, Unity 3.5. Through out these lessons, we'll learn how to utilize Unity's Pathfinding system to create quick and efficient AI. Then we'll move on by discussing the new particle system interface called Shuriken where we'll create a pillar of fire. After that, we'll get into working with the HDR capabilities and create a stunning composition in real time. Then we'll finish this course up by discussing light probes and occlusion culling. Both are great ways to create a beautiful game but also keep our performance costs low.
Introduction and project overview
1

Introduction and project overview

 
00:54
Pathfinding basics in Unity 3.5
2

Pathfinding basics in Unity 3.5

 
14:39
Creating a custom NavMesh
3

Creating a custom NavMesh

 
12:53
Using OffMeshLinks in Unity 3.5
4

Using OffMeshLinks in Unity 3.5

 
10:39
Shuriken particle system modules: Part 1
5

Shuriken particle system modules: Part 1

 
11:58
Shuriken particle system modules: Part 2
6

Shuriken particle system modules: Part 2

 
17:44
Particles project: Part 1
7

Particles project: Part 1

 
11:57
Particles project: Part 2
8

Particles project: Part 2

 
19:19
HDR basics in Unity 3.5
9

HDR basics in Unity 3.5

 
08:24
Working with light probes
10

Working with light probes

 
08:46
Optimizing performance with occlusion culling
11

Optimizing performance with occlusion culling

 
12:01