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Character Concepting Workflows for Games in Photoshop
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Released May 1, 2012
Eric Chiang

Guest Tutor

Eric Chiang
In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool. We'll learn about subjects such as sketching, design, rendering techniques and orthographic models sheets. We'll begin with the exploratory sketching phase, which is a stage where the concept artist produces loose grayscale sketches to communicate ideas to the team. We'll then take that sketch from a rough idea into a fully realized piece of concept art. From there, we'll take the design into a key part of video game character concept art: the orthographic. By the end of this tutorial we will have taken a look at a typical video game studio pipeline and learned numerous tips and techniques for how to be efficient in a video game production environment.
Introduction and project overview
1

Introduction and project overview

 
01:30
Looking at a common scenario in a game studio environment
2

Looking at a common scenario in a game studio environment

 
10:16
First sketching style: Using a broad brush to block out sketches
3

First sketching style: Using a broad brush to block out sketches

 
10:37
First sketching style: Continuing to refine our sketch
4

First sketching style: Continuing to refine our sketch

 
10:11
Second sketching style: Creating an interesting silhouette
5

Second sketching style: Creating an interesting silhouette

 
10:44
Second sketching style: Continuing to create our sketch
6

Second sketching style: Continuing to create our sketch

 
10:25
Third sketching style: Roughing in our sketch
7

Third sketching style: Roughing in our sketch

 
10:20
Third sketching style: Cleaning up our line drawing
8

Third sketching style: Cleaning up our line drawing

 
10:00
Starting to refine our sketch into a concept painting
9

Starting to refine our sketch into a concept painting

 
13:25
Establishing some depth for added visual interest
10

Establishing some depth for added visual interest

 
10:26
Continuing to add details and refinement
11

Continuing to add details and refinement

 
10:12
Finishing up our refined concept painting
12

Finishing up our refined concept painting

 
08:31
Starting to build an orthographic model sheet
13

Starting to build an orthographic model sheet

 
08:49
Using photographs to add detail quickly
14

Using photographs to add detail quickly

 
10:03
Adding more detail on our orthographic model sheet
15

Adding more detail on our orthographic model sheet

 
10:28
Finishing up the front view and starting on the side view
16

Finishing up the front view and starting on the side view

 
12:00
Adding detail on the side view and the back view
17

Adding detail on the side view and the back view

 
11:58
Reviewing our project and final thoughts
18

Reviewing our project and final thoughts

 
01:38