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Transforming Robot Production Pipeline Volume 10: Compositing
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Released Apr 1, 2012
Chris Glick

Pluralsight

Chris Glick
In this Professional Series course, we will explore some the techniques and concepts used during the compositing of our transforming robot project. We will learn how to deal with issues importing our passes and how to create a missing pass. From there we will learn the basic shuffle and compositing techniques, along with some novel uses of various passes to enhance our composite. We will color correct the foreground and background to match. To ground the vehicle we will create particle effects in NUKEX. Finally we will finish the shot with post effects like flares, lens reflections, lens distortion, blooms, grain, etc. In the end we will have our completed shot in NUKE.
Introduction and project overview
1

Introduction and project overview

 
01:21
Re-organizing a finished script for ease of use
2

Re-organizing a finished script for ease of use

 
07:32
Animating a Switch node to load different channels
3

Animating a Switch node to load different channels

 
13:29
Compositing passes together to extract a ground shadow
4

Compositing passes together to extract a ground shadow

 
07:01
Minimizing missing shaders with expressions
5

Minimizing missing shaders with expressions

 
09:16
Creating a pearlescent finish with an incidence pass
6

Creating a pearlescent finish with an incidence pass

 
13:06
Extending our motion vectors using blurs and shuffles
7

Extending our motion vectors using blurs and shuffles

 
14:56
Color correcting our foreground and background to match
8

Color correcting our foreground and background to match

 
12:30
Adding depth by color correcting based on a world point pass
9

Adding depth by color correcting based on a world point pass

 
11:13
Importing the clean plate script and adding tree movement
10

Importing the clean plate script and adding tree movement

 
10:34
Keyframing our spline warp with animation principles
11

Keyframing our spline warp with animation principles

 
10:41
Using constraints in Maya to export particle emitter geometry
12

Using constraints in Maya to export particle emitter geometry

 
06:10
Creating various particle forces to sculpt movement
13

Creating various particle forces to sculpt movement

 
09:19
Defining the look of the particle with noise and curves
14

Defining the look of the particle with noise and curves

 
08:19
Post producing the particles before rendering
15

Post producing the particles before rendering

 
06:37
Compositing our particles over the background plate
16

Compositing our particles over the background plate

 
09:50
Changing the particle script to render the other dust clouds
17

Changing the particle script to render the other dust clouds

 
07:30
Using regions to control the particle forces based on 3D data
18

Using regions to control the particle forces based on 3D data

 
07:25
Compositing our other dust clouds using cloning
19

Compositing our other dust clouds using cloning

 
08:40
Using roto to layer our dust into the middle of the truck
20

Using roto to layer our dust into the middle of the truck

 
13:50
Adding more dust noise and finishing our particles
21

Adding more dust noise and finishing our particles

 
07:22
Adding Lens Distortion to the foreground footage
22

Adding Lens Distortion to the foreground footage

 
04:19
Adding lens flare artifacts with transforms and blurs
23

Adding lens flare artifacts with transforms and blurs

 
07:12
Creating an anamorphic-like lens flare with Glint
24

Creating an anamorphic-like lens flare with Glint

 
11:35
Animating camera shake on impacts
25

Animating camera shake on impacts

 
14:08
Using 3D data with Reconcile 3D nodes to animate flares
26

Using 3D data with Reconcile 3D nodes to animate flares

 
10:10
Using our camera to add motion blur to the BG and particles
27

Using our camera to add motion blur to the BG and particles

 
08:37
Final color correction with the CC node, crosstalk and color lookup
28

Final color correction with the CC node, crosstalk and color lookup

 
09:16
Adding final touches like light wrap, grain and chromatic aberration
29

Adding final touches like light wrap, grain and chromatic aberration

 
10:44