Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Utilizing Shading Networks in Softimage
See Details
Released Mar 1, 2012
Kyle Green

Pluralsight

Kyle Green
In this series of Softimage tutorials, we will learn about several shading network combinations and general Render Tree workflows that are essential for any Softimage rendering artist. We will begin by learning about some of the different map types that we can use in our shading networks, such as bump maps, displacement maps, as well as transparency and opacity maps. We will also learn how to layer and composite multiple textures together within our shading networks, we will learn how to interactively mix and combine multiple materials on the same object, we will learn how shader compounds can be used to organize our Render Tree networks, and many additional topics that will help you gain a deeper understanding of the Softimage Render Tree. If this is your first time working with materials and textures in Softimage, we highly recommend viewing our 'Beginner's Guide to Shading Networks in Softimage' before attempting to go through this course. This Beginner's Guide will teach foundational workflows and terminology that are important for you to understand before attempting to view this tutorial.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:28
Transparency and opacity maps in Softimage
2

Transparency and opacity maps in Softimage

 
07:45
Working with bump maps in Softimage
3

Working with bump maps in Softimage

 
11:52
Working with displacement maps in Softimage
4

Working with displacement maps in Softimage

 
13:20
Layering textures in Softimage
5

Layering textures in Softimage

 
10:50
Texturing with multiple projections in Softimage
6

Texturing with multiple projections in Softimage

 
09:35
Creating a double-sided shader in Softimage
7

Creating a double-sided shader in Softimage

 
04:55
Combining multiple materials on a single object
8

Combining multiple materials on a single object

 
04:09
Controlling Softimage lights in the Render Tree
9

Controlling Softimage lights in the Render Tree

 
05:26
Using volume shaders in the Render Tree
10

Using volume shaders in the Render Tree

 
07:58
Working with Shader Compounds in Softimage
11

Working with Shader Compounds in Softimage

 
08:42