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Introduction to MassFX in 3ds Max
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Released Mar 1, 2012
Joshua Kinney

Pluralsight

Joshua Kinney
In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:55
Basics of rigid bodies
2

Basics of rigid bodies

 
13:55
Planning the scene
3

Planning the scene

 
08:53
Preparing the bridge pieces
4

Preparing the bridge pieces

 
10:51
Fracturing the bridge
5

Fracturing the bridge

 
13:39
Adding rigid bodies to the main bridge pieces
6

Adding rigid bodies to the main bridge pieces

 
14:46
Working out details
7

Working out details

 
12:34
Preparing the towers
8

Preparing the towers

 
13:57
Fracturing the towers
9

Fracturing the towers

 
14:28
Using Brickerize to break the mid towers
10

Using Brickerize to break the mid towers

 
13:16
Preparing the statues
11

Preparing the statues

 
16:18
Debugging unexpected results
12

Debugging unexpected results

 
14:47
Fine tuning the statues
13

Fine tuning the statues

 
08:58
Creating the chains
14

Creating the chains

 
15:30
Finalizing the scene
15

Finalizing the scene

 
18:59