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Using Hybrido to Create Photorealistic Chocolate in RealFlow
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Released Mar 1, 2012
Eduard Schulze-Battmann

Guest Tutor

Eduard Schulze-Battmann
In this tutorial we will learn the complete workflow to create a realistic high viscous fluid. Throughout this tutorial we are going to talk about the core feaures of RealFlow. Starting with the basics, we'll discuss the fundamental parameters of a standard SPH system as well as looking at the Hybrido solver. We'll also cover some meshing techniques using the RenderKit particle mesher to avoid flickering issues. Then we'll look at how to render our mesh in V-Ray for Maya and finally how to composite our passes in NUKE. After completing this tutorial, we'll have a much better understanding of the entire process to make a realistic and believable fluid.
Introduction and project overview
1

Introduction and project overview

 
01:25
Overview of RealFlow as an SPH system
2

Overview of RealFlow as an SPH system

 
10:04
Overview of the Hybrido solver
3

Overview of the Hybrido solver

 
18:25
Exporting our scene to RealFlow
4

Exporting our scene to RealFlow

 
15:25
Setting up the simulation
5

Setting up the simulation

 
08:25
Preparing the final simulation
6

Preparing the final simulation

 
13:58
Creating a mesh for our fluid
7

Creating a mesh for our fluid

 
19:50
Loading the particle mesh in Maya
8

Loading the particle mesh in Maya

 
10:16
Rendering our chocolate with V-Ray for Maya
9

Rendering our chocolate with V-Ray for Maya

 
14:33
Final compositing of our render in NUKE
10

Final compositing of our render in NUKE

 
06:43