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Exploring mental ray Materials in Maya
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Released Mar 1, 2012
Ed Whetstone

Guest Tutor

Ed Whetstone
In this Maya tutorial we will walk through creating a variety of challenging material types. These videos will walk through the essential tools for creating photorealistic materials. We'll start with establishing our shading toolkit through the various models of simulating real-world light interactions. Then we'll jump into a series of challenging material types, and develop the basic shading networks required to make them happen.

The Dragon model is sourced from the Stanford Computer Graphics Laboratory - http://graphics.stanford.edu/data/3Dscanrep/
Introduction and project overview
1

Introduction and project overview

 
01:16
Shading and material fundamentals
2

Shading and material fundamentals

 
10:06
Working with glass
3

Working with glass

 
13:41
Shading for liquid interfaces
4

Shading for liquid interfaces

 
12:45
Glass materials and translucency
5

Glass materials and translucency

 
05:18
Creating shiny metal
6

Creating shiny metal

 
15:28
Iridescent effects with facing ratios
7

Iridescent effects with facing ratios

 
13:08
Iridescent effects with ambient occlusion
8

Iridescent effects with ambient occlusion

 
15:34
Iridescent effects with color crawl
9

Iridescent effects with color crawl

 
30:04
Subsurface scattering for white marble
10

Subsurface scattering for white marble

 
29:44
Creating a car paint material
11

Creating a car paint material

 
15:43
Looking at the lighting setup
12

Looking at the lighting setup

 
07:08