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Transforming Robot Production Pipeline Volume 3: Truck Texturing
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Released Mar 1, 2012
Eddie Russell

Pluralsight

Eddie Russell
In this tutorial we will learn about the process of texturing our transforming robot's vehicle form. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in painting the textures for our truck asset. While we won't focus on painting every stroke of our textures, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. Throughout this course, we will reveal valuable information about this process including targeting geometry for painting on a complex model, using lights and masking to paint texture in hard to reach places, and using MARI 1.4's layered painting unproject and project workflow to create decals for our vehicle. After completing this course, you'll not only know how the texture maps for our truck were painted but you'll also gain insight into the thought process behind painting them.
Introduction and project overview
1

Introduction and project overview

 
01:13
Dealing with overlapping UVs in MARI
2

Dealing with overlapping UVs in MARI

 
06:54
Targeting geometry for painting
3

Targeting geometry for painting

 
12:01
Painting with images
4

Painting with images

 
13:20
Adjusting lighting to paint in hard to see areas
5

Adjusting lighting to paint in hard to see areas

 
06:39
Controlling paint with masks
6

Controlling paint with masks

 
12:24
Creating and projecting decals onto the truck
7

Creating and projecting decals onto the truck

 
11:49
Painting dirt and scratches
8

Painting dirt and scratches

 
12:37
Creating bump information for the truck
9

Creating bump information for the truck

 
09:09
Creating and exporting maps for the truck
10

Creating and exporting maps for the truck

 
06:38