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Rigging Wings in 3ds Max
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Released Mar 1, 2012
Delano Athias

Pluralsight

Delano Athias
In this 3ds Max tutorial we will learn how to rig a wing. We’ll first take a look at reference and go over some things to think about when constructing the control rig. From there, we will move right into rigging the wing, step by step, making sure the system we build will be sufficient to an animator’s needs. We’ll also learn how to customize Max's interface to access tools faster and build a few MaxScript tools which will also help us work more efficiently. By the end of this tutorial, you’ll be equipped with the knowledge you need to rig animation-friendly wings!
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:52
Studying the reference
2

Studying the reference

 
01:30
Setting up the scene
3

Setting up the scene

 
06:55
Building the wing's bone system
4

Building the wing's bone system

 
12:09
Adding the feather bones
5

Adding the feather bones

 
07:05
Linking the wing skeleton together
6

Linking the wing skeleton together

 
04:02
Enveloping the wing
7

Enveloping the wing

 
06:18
Enveloping the feathers
8

Enveloping the feathers

 
07:48
The primary wing controls
9

The primary wing controls

 
06:22
Connecting the wing's skeleton to our primary controls
10

Connecting the wing's skeleton to our primary controls

 
07:45
Creating secondary wing controls
11

Creating secondary wing controls

 
10:27
Connecting the secondary wing bones to their controls
12

Connecting the secondary wing bones to their controls

 
05:40
Starting on our feather control system
13

Starting on our feather control system

 
05:23
Our first level of feather-fanning control
14

Our first level of feather-fanning control

 
11:16
Creating controls to collectively fan the feathers
15

Creating controls to collectively fan the feathers

 
05:39
Completing our second level of fanning control
16

Completing our second level of fanning control

 
11:43
Building a flexible feather rig
17

Building a flexible feather rig

 
07:38
Splines for our feather bone chains
18

Splines for our feather bone chains

 
04:17
Connecting Spline IK systems to our feathers
19

Connecting Spline IK systems to our feathers

 
06:46
Building a simple renaming tool
20

Building a simple renaming tool

 
04:29
Twisting the feathers
21

Twisting the feathers

 
10:24
Rigging the feathers separately
22

Rigging the feathers separately

 
05:34
Making the rig scalable
23

Making the rig scalable

 
01:40
Bending the feathers collectively
24

Bending the feathers collectively

 
04:54
Finishing our collective feather-bending rig
25

Finishing our collective feather-bending rig

 
12:06
Edting the envelope of the feathers
26

Edting the envelope of the feathers

 
06:43
Automating the wing fold
27

Automating the wing fold

 
06:30
Continuning the auto wing-fold rig
28

Continuning the auto wing-fold rig

 
08:32
Finalizing the wing rig
29

Finalizing the wing rig

 
11:00