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Character Interaction in Softimage
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Released Mar 1, 2012
Delano Athias

Pluralsight

Delano Athias
In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful toolbar to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, learn ways to overcome gimbal lock interpolations, and take a look at Softimage's approach to file referencing. By the end of the tutorial, you will have attained the set of skills needed to animate fun and believable character interactions!
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:20
Planning the animation
2

Planning the animation

 
02:01
Getting familiar with the animation rig and file referencing
3

Getting familiar with the animation rig and file referencing

 
09:23
Starting the fight scene
4

Starting the fight scene

 
10:46
Completing the villain's initial attack
5

Completing the villain's initial attack

 
12:17
Blocking in the follow-through after the villain's attack
6

Blocking in the follow-through after the villain's attack

 
08:30
Roughing in the villain's fall.
7

Roughing in the villain's fall.

 
08:16
Continuing our work on the villain's fall
8

Continuing our work on the villain's fall

 
09:44
Animating the villain's landing
9

Animating the villain's landing

 
14:10
Finishing the villain's extremes
10

Finishing the villain's extremes

 
10:43
Wrapping up the villain's blocking pass
11

Wrapping up the villain's blocking pass

 
09:49
Beginning the heroine's blocking pass
12

Beginning the heroine's blocking pass

 
08:52
Roughing in the anticipation to the counter-attack
13

Roughing in the anticipation to the counter-attack

 
06:50
Animating the counter-attack
14

Animating the counter-attack

 
14:41
Updating a referenced model
15

Updating a referenced model

 
04:08
Animating the follow-through after the heroine's counter-attack
16

Animating the follow-through after the heroine's counter-attack

 
10:22
Working on the final phase of the heroine's blocking pass
17

Working on the final phase of the heroine's blocking pass

 
10:58
Concluding the heroine's blocking pass
18

Concluding the heroine's blocking pass

 
09:15
Smoothing the interpolation of the villain
19

Smoothing the interpolation of the villain

 
08:47
Cleaning up the villain's initial attack
20

Cleaning up the villain's initial attack

 
06:50
Fine-tuning the villain after her attack
21

Fine-tuning the villain after her attack

 
09:11
Fixing the spin of the villain's upper body during her fall
22

Fixing the spin of the villain's upper body during her fall

 
05:02
Correcting the villain's feet during her fall
23

Correcting the villain's feet during her fall

 
08:20
Polishing the villain's arms and head as she falls
24

Polishing the villain's arms and head as she falls

 
08:22
Tweaking the last section of the villain's animation
25

Tweaking the last section of the villain's animation

 
05:09
Removing gimbal lock in the villain's right wrist
26

Removing gimbal lock in the villain's right wrist

 
04:17
Finishing the villain's torso
27

Finishing the villain's torso

 
10:01
Finalizing the villain's head
28

Finalizing the villain's head

 
12:05
Wrapping up the villain's right leg
29

Wrapping up the villain's right leg

 
08:15
Finishing the villain's left leg
30

Finishing the villain's left leg

 
10:21
Completing the villain's right arm
31

Completing the villain's right arm

 
09:41
Finishing the villain
32

Finishing the villain

 
08:40
Smoothing the interpolation of the heroine
33

Smoothing the interpolation of the heroine

 
02:50
Polishing the beginning of the heroine's performance
34

Polishing the beginning of the heroine's performance

 
10:28
Finishing the beginning of the heroine's animation
35

Finishing the beginning of the heroine's animation

 
09:13
Fixing the hop during the heroine's counter-attack
36

Fixing the hop during the heroine's counter-attack

 
07:22
Correcting the counter-attack
37

Correcting the counter-attack

 
09:26
Refining the last section of the heroine's performance
38

Refining the last section of the heroine's performance

 
04:31
Finishing the heroine's torso and head
39

Finishing the heroine's torso and head

 
13:38
Finalizing the heroine's left arm
40

Finalizing the heroine's left arm

 
12:51
Completing our work on the heroine's right arm
41

Completing our work on the heroine's right arm

 
12:29
Last minute check and finishing the project
42

Last minute check and finishing the project

 
04:12