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Unity Mobile Game Development: Final Assembly
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Released Mar 1, 2012
Joshua Kinney

Pluralsight

Joshua Kinney
In this course we discuss some of the major workflows we used in the production of our game and finish up by discussing how to publish it to our Android tablet. In this series of lessons we discuss our processes for bringing our final game build together. We'll start off by discussing the process of collaborating all of the project files created for this project. Then we'll discuss how the player, GUI, Enemy AI, and Game State need to be hooked up in order for the game to work properly. We'll also discuss how to create our Main menu and then we'll end with publishing our final game. Now this course is not meant to cover every single step to hook up your game but to be more of a guide to help with the finalization process and to give you some insight on the process we used here at Digital-Tutors.
Introduction and project overview
1

Introduction and project overview

 
00:50
Collaborating the project files
2

Collaborating the project files

 
12:42
Inspecting the player in the final build
3

Inspecting the player in the final build

 
06:26
Creating the holstered weapon functionality
4

Creating the holstered weapon functionality

 
08:56
Inspecting the GUI functionality
5

Inspecting the GUI functionality

 
08:21
Inspecting the enemy AI and waypoints
6

Inspecting the enemy AI and waypoints

 
08:56
Inspecting the game state
7

Inspecting the game state

 
04:57
Inspecting the highscore level
8

Inspecting the highscore level

 
04:08
Creating the main menu
9

Creating the main menu

 
09:18
Publishing the final build
10

Publishing the final build

 
12:49