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Professional Series: Creature Concepting in ZBrush
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Released Feb 1, 2012
Justin Marshall

Pluralsight

Justin Marshall
In this ZBrush tutorial, we will talk about methods for using some of the great tools available in ZBrush 4R2 to create creature concepts. When creating creatures for different types of projects, it's often necessary to create multiple variations or ideas to be able to narrow down the desired look. The faster and easier this process is, the quicker the final model can be created and integrated into the production. ZBrush 4R2 offers a number tools that lend themselves well to this concepting process. We'll talk about using DynaMesh as an alternative to ZSpheres or ZSketching. It will allow us to quickly build up models, without having to worry about polygon count, topology, or stretched polygons. We'll also cover methods for creating pieces with ShadowBox and integrating those pieces quickly into our concept mesh. We'll also talk about adding finer details so we can get a more finished looking concept. We won't go step by step in creating every part of a particular model, but rather talk about the methods you can use to get your creature concepts created as efficiently as possible.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:08
Using DynaMesh to shape the creature
2

Using DynaMesh to shape the creature

 
08:25
Inserting geometry into a DynaMesh
3

Inserting geometry into a DynaMesh

 
09:26
Sculpting the DynaMesh
4

Sculpting the DynaMesh

 
10:50
Building feathers with ShadowBox
5

Building feathers with ShadowBox

 
09:28
Building the wing
6

Building the wing

 
11:26
Assembling the wings
7

Assembling the wings

 
07:03
Creating feather clusters
8

Creating feather clusters

 
08:27
Detailing the sculpt
9

Detailing the sculpt

 
13:21