Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Essential Strategies for Hand Painting Textures in MARI 1.4v1
See Details
Released Feb 1, 2012
Eddie Russell

Pluralsight

Eddie Russell
In this MARI tutorial we will learn about hand painting textures in MARI for a character model. We’ll begin this process by learning some basics about MARI. Things like bringing in geometry, creating channels and shaders and understanding the concept of the paint buffer. Next we'll begin painting our character by laying down a base color and then building some variation on top of that. We'll walk step by step through adding paint detail on top of paint detail until we end up with our finished painting. We'll wrap this course up by learning a little about color correction and then how to export our textures out of MARI. After completing this tutorial, you will have enough knowledge of this powerful texture painting application to begin painting your own characters without the use of photographs.
Introduction and project overview
1

Introduction and project overview

 
01:01
Getting started with our painting
2

Getting started with our painting

 
09:22
Building a custom shelf to work from
3

Building a custom shelf to work from

 
13:37
Laying down the base color for our ogre's skin
4

Laying down the base color for our ogre's skin

 
14:29
Beginning to lay down color variations for our ogre's skin
5

Beginning to lay down color variations for our ogre's skin

 
12:37
Continuing to lay down color variations for our ogre's skin
6

Continuing to lay down color variations for our ogre's skin

 
12:17
Finishing the initial color variation for our ogre's skin
7

Finishing the initial color variation for our ogre's skin

 
11:32
Painting additional details in the ogre's skin
8

Painting additional details in the ogre's skin

 
13:25
Painting the teeth
9

Painting the teeth

 
12:55
Beginning to paint the eyes
10

Beginning to paint the eyes

 
11:34
Duplicating the painted eye
11

Duplicating the painted eye

 
09:36
Painting a mask for veins
12

Painting a mask for veins

 
10:03
Using our vein mask to create bump
13

Using our vein mask to create bump

 
06:37
Adding dirt to our ogre
14

Adding dirt to our ogre

 
11:28
Masking our ogre's dirt
15

Masking our ogre's dirt

 
09:47
Color correcting channels and shader modules
16

Color correcting channels and shader modules

 
05:55
Controlling specularity for our ogre's teeth and eyes
17

Controlling specularity for our ogre's teeth and eyes

 
06:43
Baking our shader and exporting textures
18

Baking our shader and exporting textures

 
08:02