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Unity Mobile Game Development: Lighting and Lightmapping
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Released Jan 2, 2012
Kyle Green

Pluralsight

Kyle Green
In this series of tutorials, we will teach you the techniques and steps that we used when creating the lighting for the subway level used throughout our Unity Mobile Game Development series. We will start by using a simple scene to demonstrate topics such as realtime shadows and lighting, we will also explore the process of lightmapping inside of Unity, allowing us to bake indirect illumination, shadows and ambient occlusion directly into our texture maps. While discussing lightmaps, we will show you a number of methods for getting a proper lightmapping result based on your object's UVs. We will also discuss how lights and shadows play a critically important role in conveying a certain mood or an atmosphere within our environments.
Introduction and project overview
1

Introduction and project overview

 
01:22
Real-time lights and shadows in Unity
2

Real-time lights and shadows in Unity

 
04:11
Lightmapping in Unity
3

Lightmapping in Unity

 
11:13
Combining lightmaps with normal maps in Unity
4

Combining lightmaps with normal maps in Unity

 
04:13
Understanding lightmapping UVs in Unity
5

Understanding lightmapping UVs in Unity

 
07:29
Creating custom lightmapping UVs for Unity
6

Creating custom lightmapping UVs for Unity

 
13:07
Using lights for dramatic effect in Unity
7

Using lights for dramatic effect in Unity

 
18:09
Enhancing normal map details in Photoshop
8

Enhancing normal map details in Photoshop

 
07:57