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Unity Mobile Game Development: UV Layout and Texturing
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Released Jan 2, 2012
Kyle Green

Pluralsight

Kyle Green
In this series of tutorials, we will teach you the techniques and steps used when creating the UVs and textures for the subway level used throughout our Unity Mobile Game Development series. We will start by talking about some steps for starting your UV layout process as well as some important concepts that you should keep in mind whenever preparing your UVs and your textures for use inside of Unity. We will talk about the importance of hiding UV seams on your geometry, planning texture layouts on your objects to maximize efficiency, you will learn UV layout and geometry modification tricks that can dramatically enhance the use of your UV texture space, and we will spend time in Photoshop learning how the textures in our level were created.
Introduction and project overview
1

Introduction and project overview

 
01:25
Starting the UV layout process
2

Starting the UV layout process

 
10:08
Hiding UV seams on geometry
3

Hiding UV seams on geometry

 
10:43
Using multiple UV projection methods
4

Using multiple UV projection methods

 
17:38
Consolidating object textures for games
5

Consolidating object textures for games

 
12:27
Using photographs to create textures
6

Using photographs to create textures

 
15:16
Adding dirt and grime to textures
7

Adding dirt and grime to textures

 
23:55
Making efficient use of UV space
8

Making efficient use of UV space

 
16:06