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Unity Mobile Game Development: Concept and Design
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Released Jan 2, 2012
Eddie Russell

Pluralsight

Eddie Russell
In this collection of lessons we will learn about creating concept art for a game as well as how the role of the concept artist fits into the production pipeline. We will begin this course by learning about the role of a concept artist and how that role fits into the production pipeline. Next, we will learn about the game design document and then use it to determine which assets concept art is needed. From there, we’ll move on and learn about designing a level for our game from the ground up by planning out its overhead layout. Next, we will learn how to visualize this layout by creating concept sketches. Lastly, we will shift our attention to painting the concept art, focusing on rendering out our composition, planning for and painting the light sources, and then rendering out organic material to line the walls of our level. After going through this course, you will gain a better understanding as to why decisions are made during the process of creating concept art. You will also learn the basic steps involved in visualizing an idea for a level in a piece of artwork.
Introduction and project overview
1

Introduction and project overview

 
01:21
Responsibilities of the concept artist
2

Responsibilities of the concept artist

 
09:46
Planning out the layout of a level
3

Planning out the layout of a level

 
09:34
Creating concept sketches for the straight hallways
4

Creating concept sketches for the straight hallways

 
10:39
Creating concept sketches for the curved sections of the level
5

Creating concept sketches for the curved sections of the level

 
10:34
Digital painting: Rendering and general color scheme
6

Digital painting: Rendering and general color scheme

 
09:36
Digital painting: Painting light sources
7

Digital painting: Painting light sources

 
12:41
Digital painting: Painting the organic structures
8

Digital painting: Painting the organic structures

 
15:03