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Unity Mobile Game Development: Set Dressing
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Released Jan 2, 2012
Justin Marshall

Pluralsight

Justin Marshall
In this series of tutorials, we will talk about the process we went through to create props and dress the level of our Unity Mobile Game Development project. We will start the training by taking a look at our game development document as well as the artwork that we have. These will give us a better idea of the technical aspects of our models and their look. We'll talk about building the geometry and creating texture maps for pieces of our level like old oil drums, boards and lights. We'll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to illustrate the enemy infestation. We'll finish up by talking about dressing the set temporarily in Maya as a guide for the final dressing in Unity. This course goes over the process for creating props and set dressing and the thoughts behind the decisions but it is not a step-by-step tutorial. If you'd like to get up to speed on modeling in Maya, I'd recommend Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at creating assets in Mudbox, we have a variety of training available, including Introduction to Mudbox 2012 which will get you started very quickly. So over the next hour and a half or so, we'll talk about creating the pieces necessary to dress our set and give it a realistic, aged and worn look.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:20
Creating the wood planks
2

Creating the wood planks

 
10:09
Building the lights
3

Building the lights

 
07:25
Creating the old oil drum
4

Creating the old oil drum

 
06:50
Creating Vector Displacement Stamps
5

Creating Vector Displacement Stamps

 
08:27
Creating the large egg
6

Creating the large egg

 
09:35
Creating the drain debris
7

Creating the drain debris

 
05:54
Creating the overhanging debris
8

Creating the overhanging debris

 
07:27
Creating debris around the upper drain
9

Creating debris around the upper drain

 
05:12
Creating the connective tissue
10

Creating the connective tissue

 
04:47
Building the corner debris
11

Building the corner debris

 
05:16
Dressing the level
12

Dressing the level

 
07:00