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Creature Concept Sculpting in ZBrush
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Released Dec 1, 2011
Pat Imrie

Guest Tutor

Pat Imrie
In this ZBrush tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue.
Introduction and project overview
1

Introduction and project overview

 
01:38
Reviewing the base mesh
2

Reviewing the base mesh

 
04:05
Setting up the ZBrush project
3

Setting up the ZBrush project

 
07:15
Blocking out the shape of the Wolfman character
4

Blocking out the shape of the Wolfman character

 
05:29
Blocking out muscle mass
5

Blocking out muscle mass

 
09:22
Defining the anatomy of our character
6

Defining the anatomy of our character

 
15:54
Detailing the head and torso
7

Detailing the head and torso

 
20:07
Detailing the hands and arms
8

Detailing the hands and arms

 
08:25
Detailing the legs and feet
9

Detailing the legs and feet

 
06:43
Blocking out the clothes
10

Blocking out the clothes

 
06:33
Adding detail to the clothing
11

Adding detail to the clothing

 
35:21
Creating a custom alpha and fur brush
12

Creating a custom alpha and fur brush

 
06:50
Adding eyes, fur and vein details
13

Adding eyes, fur and vein details

 
13:16
Sculpting detail inside the mouth
14

Sculpting detail inside the mouth

 
12:35
Building the tree and detailing the base
15

Building the tree and detailing the base

 
19:25
Posing the Wolfman character
16

Posing the Wolfman character

 
17:20
Adding some fine details
17

Adding some fine details

 
12:44
Setting up MatCaps and Polypaint
18

Setting up MatCaps and Polypaint

 
07:52
Creating the turntable and rendering
19

Creating the turntable and rendering

 
08:44
Final review of the project
20

Final review of the project

 
01:01