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Using the Blend Shapes Plugin for ZBrush
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Released Jul 2, 2011
Justin Marshall

Pluralsight

Justin Marshall
In this ZBrush tutorial we will learn to use the Blend Shapes plugin for ZBrush 4. Blend shapes are a great way to quickly add expression to our characters or otherwise deform models based on our specific design. ZBrush is particularly adept at allowing us to create those target shapes. In this series of lessons we’ll learn how to use the Blend Shapes plug-in to quickly create and export blend shapes for use in Maya. We will begin by talking about the installation of the plug-in and then take a look at its simple interface. We will proceed to create an expression for our old man character and export it quickly to Maya. While there, we will look at how to access our new blend shapes and talk about the other data that will come through with the transfer. We will also talk about exporting multiple blend shapes to create expression libraries and we'll finish up by looking at how we can export shapes for multiple subtools. Once completed, you'll be able to start transferring your own blend shapes to Maya much more quickly and easily.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:02
Installing the plug-in
2

Installing the plug-in

 
02:39
Using the plug-in interface
3

Using the plug-in interface

 
03:40
Exporting single blend shapes
4

Exporting single blend shapes

 
05:13
Exporting multiple blend shapes
5

Exporting multiple blend shapes

 
07:19
Exporting blend shapes with multiple subtools
6

Exporting blend shapes with multiple subtools

 
08:04