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Unity Mobile Game Development: Character and Weapon Modeling
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Released Jan 2, 2012
Justin Marshall

Pluralsight

Justin Marshall
In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you'd like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you'd like to build the character from scratch, those two courses will take you through the process. The same goes for the enemy tick creature, which is from the Introduction the Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:33
Examining the assault rifle model
2

Examining the assault rifle model

 
05:12
Creating a texture for the assault rifle
3

Creating a texture for the assault rifle

 
10:00
Modeling the high-resolution shotgun
4

Modeling the high-resolution shotgun

 
08:29
Building game-ready geometry for the shotgun
5

Building game-ready geometry for the shotgun

 
11:19
Painting the shotgun texture
6

Painting the shotgun texture

 
08:46
Exporting the tick geometry and maps from Mudbox
7

Exporting the tick geometry and maps from Mudbox

 
08:26
Creating game-ready geometry for the tick
8

Creating game-ready geometry for the tick

 
10:35
Modifying the high-resolution player model
9

Modifying the high-resolution player model

 
10:22
Building game-ready geometry for the player
10

Building game-ready geometry for the player

 
08:28
Finishing the player texture in Photoshop
11

Finishing the player texture in Photoshop

 
10:31
Scaling and preparing models
12

Scaling and preparing models

 
06:27