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Character Creation Pipeline in Maya and ZBrush
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Released Dec 1, 2011
Safari Sosebee

Guest Tutor

Safari Sosebee
In this tutorial, we will learn how to create a creature image based on one camera while learning how to cheat certain details in Photoshop. This tutorial will go through all of the steps of the process of making a polished image of a creature character. We will learn the importance of each part to ensure that our image is appealing in the end.
Introduction and project overview
1

Introduction and project overview

 
01:26
Rough concepting in TPose
2

Rough concepting in TPose

 
07:23
Posing the character
3

Posing the character

 
10:42
Asymmetry and silhouette
4

Asymmetry and silhouette

 
16:38
UVing with multiple UV coordinates in Maya
5

UVing with multiple UV coordinates in Maya

 
19:35
Texturing with ZAppLink exporting textures from ZBrush
6

Texturing with ZAppLink exporting textures from ZBrush

 
15:47
Skin shader set up
7

Skin shader set up

 
15:08
Creating a light scene
8

Creating a light scene

 
04:16
Adding clothes
9

Adding clothes

 
14:52
Saving renders and Photoshop compositing
10

Saving renders and Photoshop compositing

 
10:24
Adding details and finishing touches
11

Adding details and finishing touches

 
11:06