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Introduction to Softimage 2012
See Details
Released Nov 1, 2011
Multiple Authors
Pluralsight
Multiple Authors
In this Softimage tutorial, we will help you get a strong understanding of Softimage and how it works. You will get the chance to work with many of the Softimage instructors here at Digital-Tutors who will show you how to use some of the major components of this powerful application. We'll start the tutorial by giving you the foundational skills and vocabulary you'll need in order to move around within Softimage, and then we'll jump right into the Modeling section of the tutorial. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, ICE Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you develop good workflow habits and allow you to reach a point where you can be very comfortable using Softimage.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
02:01
Moving in the Softimage 3D workspace
2

Moving in the Softimage 3D workspace

 
06:11
Overview of the Softimage user interface
3

Overview of the Softimage user interface

 
08:15
Viewport display settings
4

Viewport display settings

 
06:38
Camera memos in Softimage
5

Camera memos in Softimage

 
02:41
Setting up a Softimage project
6

Setting up a Softimage project

 
06:35
Selecting and moving objects
7

Selecting and moving objects

 
07:45
Advanced transform tool settings
8

Advanced transform tool settings

 
09:35
Adjusting object centers in Softimage
9

Adjusting object centers in Softimage

 
07:22
Using the Render Region in Softimage
10

Using the Render Region in Softimage

 
05:22
Object display layers in Softimage
11

Object display layers in Softimage

 
05:45
Understanding the Softimage Explorer
12

Understanding the Softimage Explorer

 
06:31
Working with Property Pages in Softimage
13

Working with Property Pages in Softimage

 
08:13
Modeling section overview
14

Modeling section overview

 
00:58
Geometry components in Softimage
15

Geometry components in Softimage

 
10:30
Advanced component selections
16

Advanced component selections

 
06:40
Using the Softimage operator stack
17

Using the Softimage operator stack

 
09:10
Lofting curves to create solid geometry
18

Lofting curves to create solid geometry

 
08:39
Projecting and trimming surfaces in Softimage
19

Projecting and trimming surfaces in Softimage

 
08:48
Extruding curves to create geometry
20

Extruding curves to create geometry

 
08:31
Lofting the shape of the aircraft wing
21

Lofting the shape of the aircraft wing

 
07:29
Cleaning up our scene
22

Cleaning up our scene

 
02:50
Generating curves between intersecting surfaces
23

Generating curves between intersecting surfaces

 
09:49
Converting surfaces to polygons
24

Converting surfaces to polygons

 
08:21
Extracting polygons from meshes
25

Extracting polygons from meshes

 
08:49
Extruding polygons in Softimage
26

Extruding polygons in Softimage

 
14:42
Mirroring geometry in Softimage
27

Mirroring geometry in Softimage

 
04:53
Modeling the main engine of our aircraft
28

Modeling the main engine of our aircraft

 
12:44
Extruding the shapes of the engine thrusters
29

Extruding the shapes of the engine thrusters

 
11:57
Using the Proportional Modeling tool in Softimage
30

Using the Proportional Modeling tool in Softimage

 
10:53
Revolving curves to create geometry
31

Revolving curves to create geometry

 
08:06
Duplicating an array of objects in Softimage
32

Duplicating an array of objects in Softimage

 
08:05
Extruding polygons along curves
33

Extruding polygons along curves

 
11:13
Merging polygon meshes in Softimage
34

Merging polygon meshes in Softimage

 
08:17
Extracting existing polygons to create new geometry
35

Extracting existing polygons to create new geometry

 
08:42
Creating the windshield of our aircraft
36

Creating the windshield of our aircraft

 
11:49
Creating the rear fin for the ship
37

Creating the rear fin for the ship

 
06:00
Adding final details to aircraft body
38

Adding final details to aircraft body

 
08:19
Modeling with deformers in Softimage
39

Modeling with deformers in Softimage

 
09:28
Merging multiple Softimage scene files
40

Merging multiple Softimage scene files

 
07:53
Texturing section overview
41

Texturing section overview

 
00:40
Applying materials to Softimage geometry
42

Applying materials to Softimage geometry

 
06:38
Adding color maps to materials
43

Adding color maps to materials

 
05:56
Controlling texture placement on Softimage geometry
44

Controlling texture placement on Softimage geometry

 
08:36
Adding bump maps to Softimage materials
45

Adding bump maps to Softimage materials

 
07:01
Working with procedural textures in Softimage
46

Working with procedural textures in Softimage

 
11:35
Adding transparency and reflection to Softimage materials
47

Adding transparency and reflection to Softimage materials

 
08:21
Adding glow to Softimage objects
48

Adding glow to Softimage objects

 
07:55
Rigging introduction and project overview
49

Rigging introduction and project overview

 
00:58
Setting up control curves
50

Setting up control curves

 
09:00
Finishing the animation control
51

Finishing the animation control

 
11:08
Selection filters and display layers
52

Selection filters and display layers

 
04:06
Modifying an object's pivot point and orientation with nulls
53

Modifying an object's pivot point and orientation with nulls

 
10:08
Working with Clusters
54

Working with Clusters

 
05:43
Custom parameters
55

Custom parameters

 
08:40
Controlling parameters with the Parameter Connection Editor
56

Controlling parameters with the Parameter Connection Editor

 
10:10
Utilizing the Expression Editor in Softimage
57

Utilizing the Expression Editor in Softimage

 
05:33
Automating movement with expressions
58

Automating movement with expressions

 
03:37
Regulating the speed of our engine's turbine
59

Regulating the speed of our engine's turbine

 
02:29
Working with groups
60

Working with groups

 
04:06
Creating a global movement control
61

Creating a global movement control

 
04:05
Creating bone chains in Softimage
62

Creating bone chains in Softimage

 
08:52
Connecting the fueling line's bone chain to the airship
63

Connecting the fueling line's bone chain to the airship

 
05:32
Softimage's enveloping process
64

Softimage's enveloping process

 
04:48
Cleaning up our control rig
65

Cleaning up our control rig

 
06:43
Animation introduction and project overview
66

Animation introduction and project overview

 
00:46
Playback controls / Creating and editing keys on the timeline
67

Playback controls / Creating and editing keys on the timeline

 
11:40
Managing keyframes in the Animation Editor
68

Managing keyframes in the Animation Editor

 
09:44
Seamlessly cycling animation
69

Seamlessly cycling animation

 
04:24
Path animation
70

Path animation

 
07:34
Banking objects along a path
71

Banking objects along a path

 
06:08
Understanding Autokey
72

Understanding Autokey

 
05:12
Ghosting objects in Softimage
73

Ghosting objects in Softimage

 
06:35
Render real-time previews of our animations with Captures
74

Render real-time previews of our animations with Captures

 
05:09
Dynamics section overview
75

Dynamics section overview

 
00:58
Working with ICE dynamics and particles
76

Working with ICE dynamics and particles

 
05:51
Emitting ICE particles from a Null and viewing the ICE tree
77

Emitting ICE particles from a Null and viewing the ICE tree

 
09:52
Editing our ICE particle emitter node for a smoke effect
78

Editing our ICE particle emitter node for a smoke effect

 
11:19
Modifying our particles with other ICE nodes
79

Modifying our particles with other ICE nodes

 
14:25
Using the ICE Particle Volume Material with the particle color
80

Using the ICE Particle Volume Material with the particle color

 
11:40
Lighting and rendering section overview
81

Lighting and rendering section overview

 
00:44
Overview of Softimage light types
82

Overview of Softimage light types

 
06:19
Exploring common parameters of Softimage lights
83

Exploring common parameters of Softimage lights

 
08:19
Adding soft shadows to Softimage lights
84

Adding soft shadows to Softimage lights

 
06:26
Controlling render visibility of Softimage objects
85

Controlling render visibility of Softimage objects

 
06:02
Adding image-based lighting to our Softimage scenes
86

Adding image-based lighting to our Softimage scenes

 
09:30
Rendering final animation from Softimage
87

Rendering final animation from Softimage

 
15:54