Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa
See Details
Released Dec 1, 2011
Eduard Schulze-Battmann

Guest Tutor

Eduard Schulze-Battmann
In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We'll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we'll see how to increment our particle count using the partitioning, and finally we'll look how to composite the particles in NUKE. After completing this tutorial, we'll have a much better understanding of fluids and how to manage and render particles.
Introduction and project overview
1

Introduction and project overview

 
01:16
Basic scene setup
2

Basic scene setup

 
06:19
Basic motion
3

Basic motion

 
09:23
FumeFX quick overview
4

FumeFX quick overview

 
14:07
Getting started with FumeFX
5

Getting started with FumeFX

 
11:44
PFlow and FumeFX integration
6

PFlow and FumeFX integration

 
11:08
Introduction to Krakatoa
7

Introduction to Krakatoa

 
12:09
Particles partitioning
8

Particles partitioning

 
08:55
Using the PRT Loader to load partitions
9

Using the PRT Loader to load partitions

 
06:52
MagmaFlow and rendering the particles in Krakatoa
10

MagmaFlow and rendering the particles in Krakatoa

 
11:23
Compositing particles in NUKE
11

Compositing particles in NUKE

 
05:10