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Rigging Wings in CINEMA 4D
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Released Nov 1, 2011
Delano Athias

Pluralsight

Delano Athias
In this CINEMA 4D tutorial, we will learn how to rig a wing in CINEMA 4D. We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We’ll also learn about several really neat rigging features in CINEMA 4D along the way; features that can be used on any control rig you create.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:49
Studying reference images
2

Studying reference images

 
01:34
Prepping the scene
3

Prepping the scene

 
02:50
Creating wing joints
4

Creating wing joints

 
09:23
Finishing the wing joints
5

Finishing the wing joints

 
10:41
Working on the feather joints
6

Working on the feather joints

 
09:07
Creating splines for each feather's joint chain
7

Creating splines for each feather's joint chain

 
02:56
Adding IK Spline systems to the feathers
8

Adding IK Spline systems to the feathers

 
06:21
Binding the wing
9

Binding the wing

 
05:08
Binding the rest of the feathers
10

Binding the rest of the feathers

 
06:24
Creating the primary wing controls
11

Creating the primary wing controls

 
07:30
Building secondary wing controls
12

Building secondary wing controls

 
05:51
Finshing the wing's animation controls
13

Finshing the wing's animation controls

 
04:18
Constraining the wing joints to the animation controls
14

Constraining the wing joints to the animation controls

 
06:55
Starting on a fanning control system for the feathers
15

Starting on a fanning control system for the feathers

 
03:17
Setting up the fanning controls for section three of the wing
16

Setting up the fanning controls for section three of the wing

 
12:48
The fanning control system for section two
17

The fanning control system for section two

 
10:20
The fanning control system for section one
18

The fanning control system for section one

 
04:14
Creating a collective bending system for the feathers
19

Creating a collective bending system for the feathers

 
05:05
Continuing the collective bending system
20

Continuing the collective bending system

 
07:20
Completing the collective bending controls
21

Completing the collective bending controls

 
05:02
Finalizing our feather controls
22

Finalizing our feather controls

 
09:08
The global control
23

The global control

 
04:56
Starting on a system to collapse the wing automatically
24

Starting on a system to collapse the wing automatically

 
04:41
Continuing our work on the wing-fold system
25

Continuing our work on the wing-fold system

 
06:08
Tweaking the feathers as the wing folds in
26

Tweaking the feathers as the wing folds in

 
07:07
Wrapping up the wing-fold system
27

Wrapping up the wing-fold system

 
06:19
Cleaning up the rig
28

Cleaning up the rig

 
08:29
Restricting the movement of control objects
29

Restricting the movement of control objects

 
06:03