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Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray
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Released Oct 3, 2011
Adam  Lewis

Guest Tutor

Adam Lewis
In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max. This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work.
Introduction and project overview
1

Introduction and project overview

 
01:38
Overview of head asset
2

Overview of head asset

 
04:37
Overview of eyes asset
3

Overview of eyes asset

 
03:54
Baking displacement maps in Mudbox
4

Baking displacement maps in Mudbox

 
12:04
Configuring scale in 3ds Max
5

Configuring scale in 3ds Max

 
02:15
Using displacement maps in V-Ray
6

Using displacement maps in V-Ray

 
05:34
Setting-up linear workflow in 3ds Max and V-Ray
7

Setting-up linear workflow in 3ds Max and V-Ray

 
10:05
Understanding the V-Ray image sampler
8

Understanding the V-Ray image sampler

 
10:38
Using the V-Ray physical camera
9

Using the V-Ray physical camera

 
09:54
Using V-Ray lights
10

Using V-Ray lights

 
16:46
Global illumination in V-Ray
11

Global illumination in V-Ray

 
17:03
Skin shading in V-Ray
12

Skin shading in V-Ray

 
32:45
Eye shading in V-Ray
13

Eye shading in V-Ray

 
19:58
Final render and post-processing in Photoshop
14

Final render and post-processing in Photoshop

 
09:50