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Exploring Animation in Maya: Animating a Swinging Character
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Released Apr 4, 2011
Delano Athias

Pluralsight

Delano Athias
In this collection of lessons we will learn how to animate a swinging character. In this course, we will create an animation of a character swinging to a platform. Step by step, we will create this performance while covering various techniques that will help you improve your animation skill set. Techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, improving arcs in the movement of your characters, animating between IK and FK modes, and overall we will learn how to animate with proficient workflows! By the end of this course, you will have the knowledge you need to create polished animations at a faster pace.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:51
Goals of the animation
2

Goals of the animation

 
03:50
Starting the blocking phase of the animation
3

Starting the blocking phase of the animation

 
11:21
Blocking in the beginning of the animation
4

Blocking in the beginning of the animation

 
13:29
Animating the character leaping from the first platform
5

Animating the character leaping from the first platform

 
13:32
Blocking in the character as he begins to swing on the pipe
6

Blocking in the character as he begins to swing on the pipe

 
10:04
Continuing our work on the character's initial swing
7

Continuing our work on the character's initial swing

 
08:22
Animating power in the swing
8

Animating power in the swing

 
08:53
Starting on the second half of the swing
9

Starting on the second half of the swing

 
13:29
Blocking in the character landing on the next platform
10

Blocking in the character landing on the next platform

 
12:53
Wrapping up the blocking phase
11

Wrapping up the blocking phase

 
15:03
First refinement pass: adding holds and hiding the legs
12

First refinement pass: adding holds and hiding the legs

 
05:42
Second refinement pass: correcting the upper body
13

Second refinement pass: correcting the upper body

 
05:16
A technique for achieving natural arcs in a swing
14

A technique for achieving natural arcs in a swing

 
10:54
Correcting the arcs of the upper body during the swing
15

Correcting the arcs of the upper body during the swing

 
09:57
Third refinement pass: tweaking the legs
16

Third refinement pass: tweaking the legs

 
09:12
Animating FK legs: working on the left leg
17

Animating FK legs: working on the left leg

 
12:00
Finishing the animation of the right leg
18

Finishing the animation of the right leg

 
12:31
Starting on the final refinement pass
19

Starting on the final refinement pass

 
07:58
Completing the animation
20

Completing the animation

 
12:50