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Introduction to Mudbox 2012
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Released Jul 2, 2011
Justin Marshall

Pluralsight

Justin Marshall
In this course we will go over every thing you need to know to start using Mudbox 2012. In this series of lessons you will get a ground up look at the powerful sculpting and texture painting application, Mudbox. We will begin by taking a look at the Mudbox interface and talking about the basics of working with geometry in Mudbox. We will cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We will proceed from there by using a project based approach to cover the sculpting and painting tools. We will also create our own Vector Displacement Maps that we can use to sculpt. We will talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We will go over some on-target presentation features in Mudbox and move on to painting textures. We will cover the Mudbox paint layer functionality and talk about new features in 2012 like uv-less PTEX painting and layer masks. We will talk about the Pose tools and painting opacity maps for our meshes. We'll finish up by talking about how Mudbox integrates with other applications like Photoshop, Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you have completed these lessons, you will be able to take what you have learned and apply it to your own work.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:16
Overview of the user interface
2

Overview of the user interface

 
11:29
Navigating the 3d view
3

Navigating the 3d view

 
05:27
Using Mudbox starting points
4

Using Mudbox starting points

 
05:12
Importing geometry
5

Importing geometry

 
05:06
Subdividing geometry
6

Subdividing geometry

 
05:55
Working with geometry
7

Working with geometry

 
05:01
Overview of the sculpting and painting tools
8

Overview of the sculpting and painting tools

 
08:32
Beginning the dragonfly sculpt
9

Beginning the dragonfly sculpt

 
08:13
Detailing the dragonfly body
10

Detailing the dragonfly body

 
08:21
Detailing the dragonfly head
11

Detailing the dragonfly head

 
05:56
Adding surface detail with stamps
12

Adding surface detail with stamps

 
09:13
Using the pose tools to shape the legs
13

Using the pose tools to shape the legs

 
05:41
Sculpting the legs
14

Sculpting the legs

 
08:00
Creating and using Vector Displacement Maps
15

Creating and using Vector Displacement Maps

 
11:02
Using sculpt layers
16

Using sculpt layers

 
05:43
Working with materials
17

Working with materials

 
06:00
Adding lights to the scene
18

Adding lights to the scene

 
07:38
Using the viewport filters
19

Using the viewport filters

 
07:45
Adding a base color to the body
20

Adding a base color to the body

 
06:55
Painting the main body color
21

Painting the main body color

 
08:32
Using layer masks to modify the texture
22

Using layer masks to modify the texture

 
07:25
Adjusting the body color
23

Adjusting the body color

 
05:56
Painting the leg texture
24

Painting the leg texture

 
06:49
Painting an opacity map for the wings
25

Painting an opacity map for the wings

 
07:48
Painting the wing color
26

Painting the wing color

 
04:33
Using PTEX to paint the eyes
27

Using PTEX to paint the eyes

 
09:00
Modifying textures with Photoshop
28

Modifying textures with Photoshop

 
05:54
Extracting maps in Mudbox
29

Extracting maps in Mudbox

 
05:57
Integrating Mudbox with other applications
30

Integrating Mudbox with other applications

 
07:51