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Pipeline Integration with Maya and ZBrush
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Released Dec 1, 2010
Justin Marshall

Pluralsight

Justin Marshall
In this course we will cover many of the methods for working between ZBrush and Maya. ZBrush and Maya are both very powerful 3D applications that each offers its own strengths. By combining these two programs into our workflow, we can take advantage of those strengths to get our work done quicker and more efficiently. In this course, we'’ll cover many of the tools and techniques we can use to merge ZBrush and Maya into our workflows. We'll explore methods for manually transferring geometry back and forth between the two applications. We'll also look at creating color maps, Normal maps, and Displacement maps, and transferring those to Maya. We'll look at the GoZ pipeline and how it will make working with ZBrush and Maya a really seamless process. We'll also look at some practical reasons for choosing to use Maya and ZBrush in tandem. In the end, you'll have a good understanding of how you can work efficiently between Maya and ZBrush, leveraging the strengths of both to create your best work.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:59
File transfer formats
2

File transfer formats

 
04:13
Exporting and importing geometry
3

Exporting and importing geometry

 
11:21
Transferring textures
4

Transferring textures

 
10:37
Exporting Normal and Displacement maps
5

Exporting Normal and Displacement maps

 
06:36
Working with GoZ
6

Working with GoZ

 
08:21
Updating UVs in Maya
7

Updating UVs in Maya

 
05:10
Creating base meshes in Maya
8

Creating base meshes in Maya

 
09:42
Changing topology in Maya
9

Changing topology in Maya

 
06:27
Creating accessories in Maya
10

Creating accessories in Maya

 
09:33
Exporting geometry for rendering
11

Exporting geometry for rendering

 
12:25
Using the Multi Map Exporter
12

Using the Multi Map Exporter

 
08:04