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Creating Game Characters with Maya and ZBrush
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Released Dec 1, 2010
Justin Marshall

Pluralsight

Justin Marshall
In this course we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model. In this course, we'll go through the process of using Maya and ZBrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high resolution pieces onto the new mesh. In the end we'll have taken a model of 20 million polygons down to a very useable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:13
Splitting up the character's body
2

Splitting up the character's body

 
10:11
Preparing and exporting the body
3

Preparing and exporting the body

 
17:11
Preparing and exporting the clothing
4

Preparing and exporting the clothing

 
10:47
Preparing and exporting the eyes
5

Preparing and exporting the eyes

 
06:25
Transferring high resolution pieces to Maya
6

Transferring high resolution pieces to Maya

 
08:16
Building the low resolution pants
7

Building the low resolution pants

 
13:45
Adding the belt and buckle
8

Adding the belt and buckle

 
15:01
Finishing the low resolution pants
9

Finishing the low resolution pants

 
08:46
Creating a UV layout for the pants and boots
10

Creating a UV layout for the pants and boots

 
11:36
Starting the low resolution head
11

Starting the low resolution head

 
13:40
Working on the ears
12

Working on the ears

 
14:13
Finishing the head geometry
13

Finishing the head geometry

 
06:58
Rebuilding the hands
14

Rebuilding the hands

 
09:31
Finishing the hands and arms
15

Finishing the hands and arms

 
12:55
Creating a UV layout for the body
16

Creating a UV layout for the body

 
13:22
Beginning the low resolution torso
17

Beginning the low resolution torso

 
10:49
Finishing the vest shape
18

Finishing the vest shape

 
12:04
Completing the main vest geometry
19

Completing the main vest geometry

 
10:52
Adding the vest details
20

Adding the vest details

 
11:18
Reducing the resolution
21

Reducing the resolution

 
05:36
Creating a UV layout for the torso
22

Creating a UV layout for the torso

 
10:59
Baking out maps for the body
23

Baking out maps for the body

 
06:46
Baking out maps for the pants
24

Baking out maps for the pants

 
04:45
Baking out maps for the torso
25

Baking out maps for the torso

 
05:58
Fixing texture issues in Photoshop
26

Fixing texture issues in Photoshop

 
08:07
Creating specular maps
27

Creating specular maps

 
14:05