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What's New in ZBrush 4
See Details
Released Oct 1, 2010
  • ZBrush
    ZBrush 4
  • 1h 55m
  • 30,006 views
  • Project Files Included
Justin Marshall

Pluralsight

Justin Marshall
In this series of ZBrush tutorials we'll explore some of the new features in ZBrush 4. With the release of Zbrush 4 a number of new features have been added that will make sculpting and painting even easier and more fun. In this course we will take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way we can interact with subtools. We will look at new brush settings like elasticity and topological masking that can help us to shape our models more quickly. We will take a look at the new Shadow Box and Clip Brushes that will really aid us in creating hard surface models. We will also cover Spotlight, a great tool for manipulating and adjusting images and projecting them onto our models. Finally we'll go over some of the new rendering functionality and look at the animation tools and how they can help us better present our models. Once done with the tutorials, you will have a much better idea of some of the new features to look for in Zbrush 4 and how you can start to use those in your own projects.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:00
Updated Subtool workflow
2

Updated Subtool workflow

 
08:31
Elasticity and Topological brush settings
3

Elasticity and Topological brush settings

 
07:45
Polypainting with Layers
4

Polypainting with Layers

 
07:18
Modeling with ShadowBox
5

Modeling with ShadowBox

 
11:40
Using the Clip brushes
6

Using the Clip brushes

 
06:56
Using the Match Maker brush
7

Using the Match Maker brush

 
05:13
Working with Spotlight
8

Working with Spotlight

 
12:31
Using the Best-Preview Render
9

Using the Best-Preview Render

 
05:41
Rendering subsurface scattering
10

Rendering subsurface scattering

 
07:48
Rendering transparency
11

Rendering transparency

 
04:44
Working with Mannequins
12

Working with Mannequins

 
07:36
Using the animation tools
13

Using the animation tools

 
09:30
Saving ZProjects
14

Saving ZProjects

 
04:17
Using GoZ to work with other applications
15

Using GoZ to work with other applications

 
14:49