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Character Creation in ZBrush
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Released Mar 18, 2009
Justin Marshall

Pluralsight

Justin Marshall
Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility. Popular highlights include: Creating ZSphere Base Meshes; Adding ZSpheres Symmetrically; Making Adaptive Skins; Creating Custom Alphas; Stylized Sculpting; Character Proportions; Look and Appeal; Creating Hard-surface Models with Topology Tools; Modifying Subtools with Subtool Master; Prototyping Clothing and Accessories; Creating Clothing with the Topology Tools; Extracting Clothing from Existing Geometry; Using Subtool Master with Materials; Transforming ZSpheres; Sculpting Detail into Meshes; Sculpting Fine Detail with Alphas and Strokes; Selecting Geometry using Polygroups; Deleting Geometry; Creating Fitted Accessories with Topology Tools; Extracting Geometry from Existing Meshes; Appending Subtools; Subtool Master to Manipulate Subtools; Using Masks Creatively with Primitives; Converting Primitives to Polygon Meshes.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
01:48
Blocking in the body with ZSpheres
2

Blocking in the body with ZSpheres

 
11:28
Building the hand with ZSpheres
3

Building the hand with ZSpheres

 
12:57
Creating the adaptive skin
4

Creating the adaptive skin

 
04:08
Using the Move brush to shape the body
5

Using the Move brush to shape the body

 
08:00
Refining the shape of the hands
6

Refining the shape of the hands

 
07:00
Refining the shape of the feet
7

Refining the shape of the feet

 
07:51
Shaping the character's head
8

Shaping the character's head

 
07:13
Blocking in large muscle shapes
9

Blocking in large muscle shapes

 
14:18
Creating hard edges with custom alphas
10

Creating hard edges with custom alphas

 
06:56
Adding stylized lines to the form of the body
11

Adding stylized lines to the form of the body

 
10:24
Stylizing the face and head
12

Stylizing the face and head

 
10:38
Detailing the hands and arms
13

Detailing the hands and arms

 
09:48
Detailing the feet and legs
14

Detailing the feet and legs

 
08:51
Building the cape using the Topology tools
15

Building the cape using the Topology tools

 
09:38
Finishing the base cape geometry
16

Finishing the base cape geometry

 
08:40
Sculpting the character's cape
17

Sculpting the character's cape

 
06:18
Using Extract to create costume elements
18

Using Extract to create costume elements

 
06:35
Using Topology to create the mask
19

Using Topology to create the mask

 
05:52
Creating the canisters with ZBrush primitives
20

Creating the canisters with ZBrush primitives

 
05:11
Extracting a strap for the power canisters
21

Extracting a strap for the power canisters

 
06:41
Building a base for the gun
22

Building a base for the gun

 
05:34
Detailing the gun
23

Detailing the gun

 
09:06
Adding the canister slot and tubes to the gun
24

Adding the canister slot and tubes to the gun

 
05:41
Finishing and merging the gun
25

Finishing and merging the gun

 
04:48
Adding straps and placing the gun
26

Adding straps and placing the gun

 
06:20
Extracting the character's eyes
27

Extracting the character's eyes

 
09:15
Adding the cape snaps
28

Adding the cape snaps

 
05:13
Creating the belt emblem with the Topology tools
29

Creating the belt emblem with the Topology tools

 
05:40
Finishing the belt emblem
30

Finishing the belt emblem

 
09:12
Adding materials to the character
31

Adding materials to the character

 
05:50
Creating costume variations - The Anti-hero
32

Creating costume variations - The Anti-hero

 
12:00