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ZSphere Modeling in ZBrush
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Released Jun 10, 2008
Justin Marshall

Pluralsight

Justin Marshall
Learn a time-saving workflow to modeling with ZSpheres and building complex organic models using production-applicable tools and techniques. Contains over 4 hours of project-based training for artists modeling with ZBrush. Popular highlights include: Creating ZSphere Cages; Adding ZSpheres Symmetrically; Transforming ZSpheres; Creating Insets with ZSpheres; Using ZSphere Magnets; Converting ZSpheres to Geometry using Adaptive Skins; Sculpting Detail into Meshes; Sculpting Fine Detail with Alphas and Strokes; Selecting Geometry using Polygroups; Deleting Geometry; Re-drawing Topology; Using a Mesh to Starting New Topology; Projecting Existing Detail onto New Topology; Creating Fitted Accessories with Topology Tools; Creating Accessories with ZSpheres; Extracting Geometry from Existing Meshes; Appending Subtools; Using Subtool Master to Manipulate Subtools; Creating Geometry using ZBrush Primitives; Using Masks Creatively with Primitives; Using Deformers; Converting Primitives to Polygon Meshes; Posing with Transpose and Transpose Master.
Partner
Partner
Adding and manipulating ZSpheres
1

Adding and manipulating ZSpheres

 
11:14
Creating Adaptive Skins
2

Creating Adaptive Skins

 
07:38
Drawing out the body of the insect
3

Drawing out the body of the insect

 
07:14
Adding the legs using symmetry
4

Adding the legs using symmetry

 
09:56
Using magnets to shape the Adaptive Skin
5

Using magnets to shape the Adaptive Skin

 
05:08
Sculpting the insect's body
6

Sculpting the insect's body

 
13:10
Sculpting the insect's head
7

Sculpting the insect's head

 
09:28
Sculpting the insect's legs
8

Sculpting the insect's legs

 
08:58
Creating an initial topology mesh
9

Creating an initial topology mesh

 
05:16
Setting up the topology session and working on the abdomen
10

Setting up the topology session and working on the abdomen

 
12:50
Finishing the topology on the abdomen
11

Finishing the topology on the abdomen

 
11:46
Drawing out new topology on the thorax
12

Drawing out new topology on the thorax

 
10:52
Restoring symmetry on the topology mesh
13

Restoring symmetry on the topology mesh

 
03:31
Starting new topology on the head
14

Starting new topology on the head

 
12:22
Finishing the head topology
15

Finishing the head topology

 
11:25
Projecting sculpted detail onto the Adaptive Skin
16

Projecting sculpted detail onto the Adaptive Skin

 
03:37
Refining the sculpt
17

Refining the sculpt

 
11:56
Sculpting finer details
18

Sculpting finer details

 
11:03
Adding eyes as subtools
19

Adding eyes as subtools

 
09:21
Building the mandibles with ZSpheres
20

Building the mandibles with ZSpheres

 
13:24
Modeling a saddle using topology
21

Modeling a saddle using topology

 
10:03
Sculpting the saddle
22

Sculpting the saddle

 
11:14
Extracting straps for the saddles
23

Extracting straps for the saddles

 
05:23
Building the reins with ZSpheres
24

Building the reins with ZSpheres

 
09:29
Modeling the stirrups with primitives
25

Modeling the stirrups with primitives

 
08:42
Creating cargo using masks and deformers
26

Creating cargo using masks and deformers

 
08:04
Modifying primitives to create cargo
27

Modifying primitives to create cargo

 
09:09
Adding a stinger using primitives
28

Adding a stinger using primitives

 
05:31
Posing the insect using Transpose Master
29

Posing the insect using Transpose Master

 
08:28