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Exaggerated Facial Expressions in ZBrush and Maya
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Released May 23, 2008
Justin Marshall

Pluralsight

Justin Marshall
Learn a production workflow to creating exaggerated facial expressions and blendshapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blendshapes for use in Film and Games. Popular highlights include: Shaping Facial Features; Shaping with Move Brush; Utilizing 3D Layers; Creating Expression Libraries; Adding Normal Maps in Maya; Setting up Blendshapes in Maya; Key Framing Blendshapes; Creating In-betweens; Isolating Geometry with Masks; Manipulating Subtools with Polygroups; Exporting Geometry from ZBrush; Blending Shapes using Morph Targets; Sculpting Facial Expressions; Isolating Areas of Face; Moving the Teeth and Gums; Smoothing Geometry; Working with Subdivision Levels; Creating Phonemes; Creating Distinct Emotions.
Partner
Partner
Creating a sick expression
1

Creating a sick expression

 
13:12
Finishing the sick expression
2

Finishing the sick expression

 
08:42
Sculpting a smile
3

Sculpting a smile

 
13:48
Building a sad expression
4

Building a sad expression

 
09:36
Sculpting an exaggerated kiss
5

Sculpting an exaggerated kiss

 
15:24
Creating an angry expression
6

Creating an angry expression

 
13:48
Moving the teeth and gums as part of an expression
7

Moving the teeth and gums as part of an expression

 
05:24
Sculpting a look of surprise
8

Sculpting a look of surprise

 
11:04
Building expressions using 3D layers
9

Building expressions using 3D layers

 
09:14
Finishing our expression library
10

Finishing our expression library

 
08:28
Assembling a smug expression using 3D layers
11

Assembling a smug expression using 3D layers

 
05:54
Assembling a cranky expression using 3D layers
12

Assembling a cranky expression using 3D layers

 
05:55
Sculpting and saving individual shapes
13

Sculpting and saving individual shapes

 
04:53
Sculpting the 'F' phoneme
14

Sculpting the 'F' phoneme

 
07:31
Sculpting the 'L' phoneme
15

Sculpting the 'L' phoneme

 
07:48
Adding normal maps in Maya
16

Adding normal maps in Maya

 
03:34
Setting up blendshapes in Maya
17

Setting up blendshapes in Maya

 
07:37
Moving parts of the mouth in Maya
18

Moving parts of the mouth in Maya

 
04:10
Combining and animating blendshapes
19

Combining and animating blendshapes

 
07:58