Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns: support@pluralsight.com.
Texturing Next-Gen Characters in ZBrush
See Details
Released Mar 31, 2008
Justin Marshall

Pluralsight

Justin Marshall
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games. Popular highlights include: Setting up base materials in ZBrush; Filling Subtools with Color; Painting Illuminated Panels; Painting with Symmetry; Isolating Portions of Subtools; Working with Polygroups; Cavity Masks to Emphasize Detail; Painting Wear into Armor; Adding Color Variation; Layering Color and Detail for Skin; Blending Textural Detail with Alphas; PolyPainting Techniques; Photoshop Integration with ZApplink; Cloning Photographic Detail; Painting Scarring and Decay; Converting PolyPaint Colors to Texture Maps; Painting with Projection Master; Using Cavity Maps as Texture Guides; Editing Textures in Photoshop; Assembling Textures in Photoshop; Painting Specular Maps in ZBrush.
Partner
Partner
Project overview and workflow discussion
1

Project overview and workflow discussion

 
06:07
Using paint-overs to work out color schemes
2

Using paint-overs to work out color schemes

 
06:34
Setting up materials in ZBrush
3

Setting up materials in ZBrush

 
05:32
Applying base colors to subtools
4

Applying base colors to subtools

 
09:55
Blocking in colors for the flesh
5

Blocking in colors for the flesh

 
12:30
Adding underlying color and texture to the flesh
6

Adding underlying color and texture to the flesh

 
14:09
Adding spot detail with alphas
7

Adding spot detail with alphas

 
13:01
Blending skin detail together
8

Blending skin detail together

 
12:41
Finishing the skin
9

Finishing the skin

 
07:38
Painting the scarring on the arm and abs
10

Painting the scarring on the arm and abs

 
12:02
Painting the leg base
11

Painting the leg base

 
08:01
Painting the raised armor panels
12

Painting the raised armor panels

 
08:28
Using cavity masking to emphasize detail
13

Using cavity masking to emphasize detail

 
06:22
Painting recessed areas
14

Painting recessed areas

 
10:12
Painting the tubes
15

Painting the tubes

 
09:48
Painting the gun
16

Painting the gun

 
13:22
Adding wear and tear to the armor pieces
17

Adding wear and tear to the armor pieces

 
09:46
Adding blast marks and damage to the armor
18

Adding blast marks and damage to the armor

 
07:42
Painting illuminated panels into the armor
19

Painting illuminated panels into the armor

 
09:46
Using the ZProject brush to clone detail from photographs
20

Using the ZProject brush to clone detail from photographs

 
07:14
Converting poly-paint colors to texture maps
21

Converting poly-paint colors to texture maps

 
07:34
Using Projection Master to paint detail
22

Using Projection Master to paint detail

 
05:21
Using ZApplink to connect to Photoshop
23

Using ZApplink to connect to Photoshop

 
11:27
Painting textures in Photoshop
24

Painting textures in Photoshop

 
09:12
Assembling and saving out textures in Photoshop
25

Assembling and saving out textures in Photoshop

 
05:07
Rendering textures and normal maps in mental ray
26

Rendering textures and normal maps in mental ray

 
05:28
Painting a specular map in ZBrush
27

Painting a specular map in ZBrush

 
13:06
Bonus Lesson: Using cavity maps as painting guides in Photoshop
28

Bonus Lesson: Using cavity maps as painting guides in Photoshop

 
05:27