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Introduction to Modeling in XSI
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Released Feb 18, 2008
Kyle Green

Pluralsight

Kyle Green
Easily learn time-saving modeling techniques, modeling tools overview, and a proven workflow to modeling in XSI. Contains over 4 hours of project-based training. Great for new and beginning artists. Popular highlights include: Overview of Modeling Tools in XSI; Overview of Geometry Types; Polygon Modeling Workflow; Using Rotoscopes as Modeling Reference; Optimizing Geometry; Mirroring Geometry; Working with Curves, Surfaces, and Trims; Lofting Curves to Create Geometry; Adding Edge Resolution; Scene Organization Techniques; Principles of Creating Clean Topology; Creating Custom Toolbars and Shelves; Edge-loop Selections; Strategically Adding Resolution; Removing Resolution; Merging Multiple Pieces of Geometry; Lofting Surfaces; Bridging and Welding Components; Splitting Parallel Edge-loops; Re-routing Geometry Flow; Generating Symmetrical Geometry; Reusing and Re-purposing Geometry; Modeling with Deformers; Extruding Geometry Along Curves; Edge Creasing; Naming and Organizing Assets; Interactively Adding Edges Around Objects; Building High-res Geometry with Low-res Cages.
Partner
Partner
Overview of polygon mesh geometry in XSI
1

Overview of polygon mesh geometry in XSI

 
07:16
Overview of surface mesh geometry
2

Overview of surface mesh geometry

 
05:27
Adding rotoscopes to the XSI viewports
3

Adding rotoscopes to the XSI viewports

 
03:54
Creating and optimizing polygon geometry
4

Creating and optimizing polygon geometry

 
07:42
Adding detail to geometry with the bevel tool
5

Adding detail to geometry with the bevel tool

 
07:48
Using the add edge tool to split polygon components
6

Using the add edge tool to split polygon components

 
07:30
Extruding polygons to create a serrated saw blade
7

Extruding polygons to create a serrated saw blade

 
07:59
Using lattices to quickly re-shape geometry
8

Using lattices to quickly re-shape geometry

 
08:07
Using the knife tool to split polygons quickly
9

Using the knife tool to split polygons quickly

 
08:47
Building a Phillips-head screwdriver with the revolve function
10

Building a Phillips-head screwdriver with the revolve function

 
16:46
Duplicating and re-purposing geometry for efficient modeling
11

Duplicating and re-purposing geometry for efficient modeling

 
12:21
Utilizing scene layers to keep your scene organized
12

Utilizing scene layers to keep your scene organized

 
08:49
Using the four sided command to create a knife blade
13

Using the four sided command to create a knife blade

 
08:49
Bridging and welding polygon edges
14

Bridging and welding polygon edges

 
12:45
Trimming and lofting geometry to create the knife's keychain connector
15

Trimming and lofting geometry to create the knife's keychain connector

 
14:28
Extruding geometry along curves to create a corkscrew
16

Extruding geometry along curves to create a corkscrew

 
14:02
Using edge creasing to quickly create sharp edges
17

Using edge creasing to quickly create sharp edges

 
12:50
Working with curves to create the magnifying glass casing
18

Working with curves to create the magnifying glass casing

 
08:31
Using the add/edit polygon tool to create new geometry
19

Using the add/edit polygon tool to create new geometry

 
07:28
Utilizing several tools and techniques to create the can opener
20

Utilizing several tools and techniques to create the can opener

 
12:33
Additional techniques for re-purposing geometry (part 1)
21

Additional techniques for re-purposing geometry (part 1)

 
07:23
Additional techniques for re-purposing geometry (part 2)
22

Additional techniques for re-purposing geometry (part 2)

 
15:37
Extruding the thumbnail indentions into the various blades
23

Extruding the thumbnail indentions into the various blades

 
05:08
Parenting objects and cleaning up your scene
24

Parenting objects and cleaning up your scene

 
09:58
Adjusting geometry on various layers to assemble final knife
25

Adjusting geometry on various layers to assemble final knife

 
06:20
Utilizing deformers as a modeling aid
26

Utilizing deformers as a modeling aid

 
09:57
Extruding multiple components to create the keychain loop
27

Extruding multiple components to create the keychain loop

 
09:13
Bonus: Using custom shelves and toolbars to store commonly used tools
28

Bonus: Using custom shelves and toolbars to store commonly used tools

 
04:35