Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns: support@pluralsight.com.
Materials and Rendering in ZBrush
See Details
Released Oct 16, 2007
Kyle Green

Pluralsight

Kyle Green
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3. Popular highlights include: Understanding ZBrush's material attributes; Using Doublecolor Shaders; Using Tricolor Shaders; Using Quadcolor Shaders; Shading Effects; Utilizing Shader Channels; Using Matcap Materials; Building Custom Matcap Shaders; ZBrush Light Types; Controlling and Adjusting Shadows; Utilizing Fog for Appeal; Depth Cue for Distance-based Blur; Anti-Aliasing Settings for Render Quality; Saving Rendered Images From ZBrush; Post-render Adjustments for Appeal in ZBrush.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:35
Sampling and saving colors with the Color Palette
2

Sampling and saving colors with the Color Palette

 
08:13
Overview of Flat Color and Fast Shade materials
3

Overview of Flat Color and Fast Shade materials

 
05:42
Understanding the Basic Material (part 1)
4

Understanding the Basic Material (part 1)

 
05:28
Understanding the Basic Material (part 2)
5

Understanding the Basic Material (part 2)

 
09:12
Understanding the Basic Material (part 3)
6

Understanding the Basic Material (part 3)

 
11:02
Understanding the Basic Material (part 4)
7

Understanding the Basic Material (part 4)

 
09:35
Using the DoubleShade Material to mix shader attributes
8

Using the DoubleShade Material to mix shader attributes

 
09:54
Creating a realistic skin shader in ZBrush
9

Creating a realistic skin shader in ZBrush

 
15:26
Copying and pasting shaders into a shading slot
10

Copying and pasting shaders into a shading slot

 
06:12
Capturing lighting information from photographs using Matcap materials
11

Capturing lighting information from photographs using Matcap materials

 
08:49
Fine-tuning cavity and lighting information of Matcap materials
12

Fine-tuning cavity and lighting information of Matcap materials

 
17:25
Utilizing Matcap materials without photographs
13

Utilizing Matcap materials without photographs

 
07:37
Assigning different materials to various subtools
14

Assigning different materials to various subtools

 
04:12
Controlling ZBrush light placement; color; and intensity
15

Controlling ZBrush light placement; color; and intensity

 
10:31
Working with ZBrush point lights
16

Working with ZBrush point lights

 
12:02
Using Glow; Spot; and Radial lights with your ZBrush scene
17

Using Glow; Spot; and Radial lights with your ZBrush scene

 
04:50
Using Global Diffuse Maps to add illumination without using lights
18

Using Global Diffuse Maps to add illumination without using lights

 
08:40
Exploring the Shadow attributes of ZBrush's lights
19

Exploring the Shadow attributes of ZBrush's lights

 
13:21
Adding atmosphere and depth to your renders with Fog and Depth Cue
20

Adding atmosphere and depth to your renders with Fog and Depth Cue

 
06:55
Using Layers in ZBrush to improve Depth Cue quality
21

Using Layers in ZBrush to improve Depth Cue quality

 
07:34
Using the Adjustment tools to color correct rendered images in ZBrush
22

Using the Adjustment tools to color correct rendered images in ZBrush

 
03:34
Using Environmental Reflections in your ZBrush renders
23

Using Environmental Reflections in your ZBrush renders

 
06:43
Saving rendered images out of ZBrush
24

Saving rendered images out of ZBrush

 
09:04
Working and rendering with multi-layered ZBrush documents
25

Working and rendering with multi-layered ZBrush documents

 
14:09