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Texturing with ZBrush
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Released Aug 16, 2007
Kyle Green

Pluralsight

Kyle Green
Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush. Popular highlights include: Importing Geometry into ZBrush; Working with Morph Targets; Image-based Texture Painting; Hand-painting Texture Maps; Sculpting on Multiple Subdivision Levels; Controlling Stroke Attributes; Creating Custom Alpha Brushes; Utilizing Layers to Localize Detail; Using Stencils for Sculpting Details; Tuning Alpha Brushes; Simulating Effects of Weight & Gravity; Polypainting Techniques; Painting with Depth and Color Simultaneously; Painting Detail Cavity Masking; Using ZMapper and Displacement Exporter; Generating Normal and Displacement Maps; Using Normal and Displacement Maps in Primary 3D App.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
02:05
Setting options in ZBrush before importing geometry
2

Setting options in ZBrush before importing geometry

 
05:56
Defining large wrinkles on the rhino
3

Defining large wrinkles on the rhino

 
11:12
Sculpting a base skin texture
4

Sculpting a base skin texture

 
10:05
Creating custom ZBrush Alphas in Photoshop
5

Creating custom ZBrush Alphas in Photoshop

 
05:38
Using Stencils and 3D layers to sculpt detail
6

Using Stencils and 3D layers to sculpt detail

 
08:06
Using hand-sculpting techniques to emphasize wrinkles
7

Using hand-sculpting techniques to emphasize wrinkles

 
10:05
Using the Projection Master to create additional wrinkles
8

Using the Projection Master to create additional wrinkles

 
09:51
Accentuating the wrinkles for the mouth and ears
9

Accentuating the wrinkles for the mouth and ears

 
12:03
Adding high-frequency details to the facial area
10

Adding high-frequency details to the facial area

 
08:37
Sculpting detailed wrinkles into the rhino's body
11

Sculpting detailed wrinkles into the rhino's body

 
14:35
Layering additional wrinkles over the rhino's body
12

Layering additional wrinkles over the rhino's body

 
09:00
Sculpting imperfections into the rhino's horn
13

Sculpting imperfections into the rhino's horn

 
11:08
Overview of polypainting in ZBrush 3
14

Overview of polypainting in ZBrush 3

 
08:19
Painting color onto the mouth, eyes, and ears
15

Painting color onto the mouth, eyes, and ears

 
07:00
Adding color and texture to the rest of the body
16

Adding color and texture to the rest of the body

 
14:06
Building the textures for the rhino's horns
17

Building the textures for the rhino's horns

 
15:46
Utilizing Cavity Masks to paint skin wrinkles onto the textures
18

Utilizing Cavity Masks to paint skin wrinkles onto the textures

 
07:35
Converting and exporting polypaint as a 2D texture
19

Converting and exporting polypaint as a 2D texture

 
06:31
Generating normal maps and displacement maps
20

Generating normal maps and displacement maps

 
14:47
Mapping images as textures in ZBrush
21

Mapping images as textures in ZBrush

 
07:27
Setting up displacement maps in Maya
22

Setting up displacement maps in Maya

 
13:40
Setting up displacement maps in Softimage
23

Setting up displacement maps in Softimage

 
09:56