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Introduction to Character Rigging in Maya 2011
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Released Jun 1, 2010
  • Maya
    Maya 2011
  • 2h 46m
  • 266,556 views
  • Project Files Included
Delano Athias

Pluralsight

Delano Athias
This course will provide you with a good foundation for rigging characters in Maya. In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper joint placement and working with constraints, to learning how to utilize Maya's innovative and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to work with custom shelves to quickly access tools so we can speed up our workflow.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
01:26
Preparing the scene
2

Preparing the scene

 
05:54
Building the skeleton
3

Building the skeleton

 
10:10
Adding a hip bone
4

Adding a hip bone

 
07:54
Working with IK Handles
5

Working with IK Handles

 
02:50
Mirroring the Arm and Leg Chains
6

Mirroring the Arm and Leg Chains

 
02:46
Creating the Reverse Foot Bones
7

Creating the Reverse Foot Bones

 
05:35
Constraining to the Reverse Foot Bones
8

Constraining to the Reverse Foot Bones

 
05:25
Setting up the Foot Controls
9

Setting up the Foot Controls

 
07:41
Creating Custom Attributes
10

Creating Custom Attributes

 
01:24
Utilizing Set Driven Keys for the Foot Roll
11

Utilizing Set Driven Keys for the Foot Roll

 
07:47
Rigging the knees
12

Rigging the knees

 
05:47
Creating Upper Body Controls
13

Creating Upper Body Controls

 
08:01
Establishing a Center of Gravity Control
14

Establishing a Center of Gravity Control

 
03:43
Rigging the neck and head
15

Rigging the neck and head

 
05:46
Rigging the eyelids
16

Rigging the eyelids

 
06:53
The Eye Controls
17

The Eye Controls

 
10:14
Working on Brow Controls
18

Working on Brow Controls

 
06:10
Building Arm Controls
19

Building Arm Controls

 
04:20
Setting up the Elbows
20

Setting up the Elbows

 
03:52
Manually Correcting a Joint Local Rotation Axis
21

Manually Correcting a Joint Local Rotation Axis

 
04:35
Starting on the finger rig
22

Starting on the finger rig

 
05:45
Using the Connection Editor to Finish Our finger rig
23

Using the Connection Editor to Finish Our finger rig

 
04:20
Adding a Global Control
24

Adding a Global Control

 
04:10
Finalizing the Control Rig
25

Finalizing the Control Rig

 
02:53
Exploring Maya New Interactive Skinning Method
26

Exploring Maya New Interactive Skinning Method

 
07:45
Refining the deformations of the neck and head with the Volume Manipulator and Component Editor
27

Refining the deformations of the neck and head with the Volume Manipulator and Component Editor

 
02:57
Correcting the deformations of the left leg with the Paint Weights Tool
28

Correcting the deformations of the left leg with the Paint Weights Tool

 
07:43
Mirroring Skin Weights
29

Mirroring Skin Weights

 
03:33
Utilizing the Blend Shape Deformer to deform the face
30

Utilizing the Blend Shape Deformer to deform the face

 
09:06