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UV Master in ZBrush
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Released May 3, 2010
Kyle Green

Pluralsight

Kyle Green
In this ZBrush tutorial, we will learn how to use the UV Master within ZBrush 3.5. The UV Master is a Pixologic-developed plug-in, which allows us to effortlessly create unwrapped UVs for our characters within ZBrush. By using this plug-in, the entire UV layout process can be accomplished in a matter of minutes, allowing us to dedicate more time to the sculpting and texturing of our characters in ZBrush. During this course, we will teach you everything you need to start using the UV Master, including the use of control painting to define UV seams, using density maps to control UV spacing, saving and loading control maps, and several other innovative features. Along the way, we will also make you aware of some common issues and complications that you may run into when using the UV Master, as well as how you can usually work around them.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:08
Overview of UV Master in ZBrush
2

Overview of UV Master in ZBrush

 
10:24
Control painting with higher precision
3

Control painting with higher precision

 
07:15
Density painting within the UV Master
4

Density painting within the UV Master

 
07:38
Utilizing polygroups within the UV Master
5

Utilizing polygroups within the UV Master

 
09:14
Saving and loading UV Master control maps
6

Saving and loading UV Master control maps

 
03:51
Creating occlusion-based UV seams within ZBrush
7

Creating occlusion-based UV seams within ZBrush

 
03:31
Calculating UV seams on non-symmetrical meshes
8

Calculating UV seams on non-symmetrical meshes

 
12:29