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Professional Series: Creature Creation Techniques in ZBrush
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Released May 2, 2011
Justin Marshall

Pluralsight

Justin Marshall
In this ZBrush tutorial we will learn about different tools and techniques you can use to enhance your creature creation workflow in ZBrush. Welcome to the Professional Series for Creature Creation Techniques in ZBrush, an advanced learning guide for skilled artists brought to you by Digital-Tutors, the largest online CG training library in the world and a Pixologic Authorized Training Provider. This specific high-level tutorial was designed to evolve your workflows, and give you some concepts to keep in mind as you go through your creature creation process. The objectives for this fast-pace, course include looking at several different workflows and techniques for building and sculpting creatures. We will not be going step by step through building a specific project, but rather talk in broad terms about some of the situations you will encounter and what options you have for dealing with those issues. It is recommended that you have experience using ZBrush as we cover a lot of information in a shorter span of time. If you are an artist new to ZBrush the Beginner Guide courses are a perfect place to start. From there you can check out any of the intermediate step-by-step project based courses that will take you through the entire process.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:11
Working with reference
2

Working with reference

 
07:41
Base geometry techniques
3

Base geometry techniques

 
05:18
Contrasting sculpting workflows
4

Contrasting sculpting workflows

 
07:37
Optimizing mesh topology
5

Optimizing mesh topology

 
07:46
Adding fitted pieces
6

Adding fitted pieces

 
05:52
Extending the topology tools
7

Extending the topology tools

 
04:21
Repeating visual elements
8

Repeating visual elements

 
08:29
Integrating with other applications
9

Integrating with other applications

 
07:45
Modifying assembled models
10

Modifying assembled models

 
05:55
Optimizing subtools
11

Optimizing subtools

 
09:44