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Rigging the Human Face in Maya
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Released May 2, 2011
Delano Athias

Pluralsight

Delano Athias
In this Maya tutorial we will learn about a wide variety of useful tools and techniques for rigging a human face. Throughout the tutorial we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:09
The expectations of the facial control rig.
2

The expectations of the facial control rig.

 
01:43
Setting up a shelf to access our rigging tools
3

Setting up a shelf to access our rigging tools

 
10:35
Building the primary bones of our head rig
4

Building the primary bones of our head rig

 
07:55
Creating the jaw bones
5

Creating the jaw bones

 
07:54
Creating the eye bones
6

Creating the eye bones

 
05:14
Group hierarchy for the facial rig
7

Group hierarchy for the facial rig

 
07:27
Binding the face
8

Binding the face

 
04:29
Blocking in the weights of the lower jaw
9

Blocking in the weights of the lower jaw

 
07:00
Blocking in the weights of the head
10

Blocking in the weights of the head

 
04:25
Refine the deformations around the corners of the mouth
11

Refine the deformations around the corners of the mouth

 
08:48
Correcting the deformations of the neck and head
12

Correcting the deformations of the neck and head

 
13:29
Using curves to control the deformations of the eyebrows
13

Using curves to control the deformations of the eyebrows

 
04:10
Rigging the brow curves with clusters
14

Rigging the brow curves with clusters

 
09:04
Weighting the clusters of the brow curves
15

Weighting the clusters of the brow curves

 
07:08
Making the brow curves influence objects
16

Making the brow curves influence objects

 
03:36
Fine-tuning the brow deformations
17

Fine-tuning the brow deformations

 
09:05
Setting up the nose bones
18

Setting up the nose bones

 
07:10
Painting weights on the nose
19

Painting weights on the nose

 
10:10
Beginning the lip rig
20

Beginning the lip rig

 
08:35
Blocking the weights of the lips / connecting the blend shape
21

Blocking the weights of the lips / connecting the blend shape

 
11:39
Correcting the deformations of the lips
22

Correcting the deformations of the lips

 
11:03
Finishing the lip deformations
23

Finishing the lip deformations

 
07:50
Building the eye lid rig
24

Building the eye lid rig

 
04:26
Deforming the eye lids
25

Deforming the eye lids

 
14:58
Beginning the fleshy eye rig
26

Beginning the fleshy eye rig

 
04:06
Wrapping up the fleshy eye rig
27

Wrapping up the fleshy eye rig

 
08:24
Setting up the cheek deformations
28

Setting up the cheek deformations

 
08:17
Tying the cheek shapes to the blend shape head
29

Tying the cheek shapes to the blend shape head

 
09:13
Completing the cheek rig
30

Completing the cheek rig

 
07:30
Extra cheek deformations
31

Extra cheek deformations

 
06:55
Setting up the lip rolls
32

Setting up the lip rolls

 
07:05
Finishing the lip roll functionality
33

Finishing the lip roll functionality

 
12:18
Creating animation controls for the head and neck
34

Creating animation controls for the head and neck

 
11:00
The Jaw controls
35

The Jaw controls

 
10:27
Setting up a system to glue the lip controls to the face
36

Setting up a system to glue the lip controls to the face

 
08:25
Finishing the lip connection meshes for the sticky controls
37

Finishing the lip connection meshes for the sticky controls

 
06:56
Gluing the lip controls to the mouth
38

Gluing the lip controls to the mouth

 
07:10
The lip controls
39

The lip controls

 
12:46
Driving the lip clusters with the lip controls
40

Driving the lip clusters with the lip controls

 
05:43
Building a control to translate the mouth
41

Building a control to translate the mouth

 
10:11
Custom attributes for the lip rolls and cheek expansion shapes
42

Custom attributes for the lip rolls and cheek expansion shapes

 
04:47
Creating the nose controls
43

Creating the nose controls

 
05:19
Completing the nose rig
44

Completing the nose rig

 
04:44
Rigging the eyes
45

Rigging the eyes

 
02:31
The eye controls
46

The eye controls

 
06:11
Finalizing the eye rig
47

Finalizing the eye rig

 
05:13
The brow controls
48

The brow controls

 
04:53
Creating tongue bones / binding the tongue mesh
49

Creating tongue bones / binding the tongue mesh

 
08:00
Finishing the tongue rig
50

Finishing the tongue rig

 
11:05
Trouble-shooting the lip controls
51

Trouble-shooting the lip controls

 
05:54
Cleaning up the control rig
52

Cleaning up the control rig

 
02:40
Character sets for animation
53

Character sets for animation

 
04:31
Preset expressions for fast animation
54

Preset expressions for fast animation

 
06:20
Connecting the facial rig to a character control rig
55

Connecting the facial rig to a character control rig

 
07:17