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Modeling Architectural Destruction in Maya
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Released Nov 4, 2009
Justin Marshall

Pluralsight

Justin Marshall
In this Maya tutorial we're going to use a variety of modeling tools and techniques to create damage effects using a building. Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We'll cover some basic techniques for adding the needed resolution to the models. We'll talk about how different types of materials react to damage - wood vs. metal or concrete. We'll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once completing this Maya tutorial, you'll be able to apply what you've learned and start destroying your own 3d models.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:00
Isolating relevant geometry
2

Isolating relevant geometry

 
14:26
Removing large chunks of the building
3

Removing large chunks of the building

 
12:10
Manipulating the ceiling interior
4

Manipulating the ceiling interior

 
11:47
Manipulating the floor interior
5

Manipulating the floor interior

 
10:20
Dressing the set with props and debris
6

Dressing the set with props and debris

 
08:43
Dressing the window areas
7

Dressing the window areas

 
11:37
Breaking concrete and stone pieces
8

Breaking concrete and stone pieces

 
09:20
Breaking wood pieces
9

Breaking wood pieces

 
08:12
Assembling rubble with dynamics
10

Assembling rubble with dynamics

 
10:13
Detailing block damage in ZBrush
11

Detailing block damage in ZBrush

 
10:33
Detailing wood damage in ZBrush
12

Detailing wood damage in ZBrush

 
08:46