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Using Sculptris
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Released Sep 2, 2011
Justin Marshall

Pluralsight

Justin Marshall
In this series of lessons we’ll learn how to use Sculptris to really quickly and dynamically sculpt models in a very artist-friendly way. When getting into digital sculpting, some of the applications can seem a little daunting. There is a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptris removes a lot of those technical concerns and really allows artists to concentrate on the sculpting. Using a really innovative feature called dynamic tessellation, it allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail. In this course we'll cover the sculpting functionality, how dynamic tessellation works, and modifying the resolution manually. We'll also cover the painting functionality and how Sculptris works with ZBrush.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:07
Interface overview
2

Interface overview

 
06:27
Using the sculpting brushes
3

Using the sculpting brushes

 
10:45
Using rotate, scale, and grab
4

Using rotate, scale, and grab

 
06:56
Using dynamic tessellation
5

Using dynamic tessellation

 
07:02
Modifying the resolution
6

Modifying the resolution

 
06:02
Working with symmetry
7

Working with symmetry

 
03:39
Working with multiple objects
8

Working with multiple objects

 
03:51
Working between Sculptris and ZBrush
9

Working between Sculptris and ZBrush

 
03:18
Painting in Sculptris
10

Painting in Sculptris

 
06:34
Painting with textures and brush masks
11

Painting with textures and brush masks

 
07:48
Using multiple materials
12

Using multiple materials

 
06:01
Painting bump maps
13

Painting bump maps

 
07:22
Exporting data from Sculptris
14

Exporting data from Sculptris

 
06:07