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Getting Started with ZBrush
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Released Aug 4, 2009
Justin Marshall

Pluralsight

Justin Marshall
In this course we will get up to speed quickly in ZBrush by getting a comprehensive overview of the available tools and techniques.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
00:58
Pixols and the 2.5D canvas
2

Pixols and the 2.5D canvas

 
03:05
Getting around the interface
3

Getting around the interface

 
08:32
Painting with 2.5D brushes
4

Painting with 2.5D brushes

 
04:44
Working with tools
5

Working with tools

 
05:42
Importing geometry into ZBrush
6

Importing geometry into ZBrush

 
05:07
Subdividing your geometry
7

Subdividing your geometry

 
05:16
Getting started with sculpting
8

Getting started with sculpting

 
03:36
Sculpting brush types and settings
9

Sculpting brush types and settings

 
11:14
Using strokes and alphas
10

Using strokes and alphas

 
05:52
Masking and hiding geometry
11

Masking and hiding geometry

 
06:20
Working with materials
12

Working with materials

 
08:16
Polypainting in ZBrush
13

Polypainting in ZBrush

 
10:25
Rendering images and movies
14

Rendering images and movies

 
10:46
Working with subtools
15

Working with subtools

 
06:23
Using 3D layers
16

Using 3D layers

 
05:41
Posing characters using Transpose
17

Posing characters using Transpose

 
06:10
Using ZSpheres to create base geometry
18

Using ZSpheres to create base geometry

 
05:29
Creating normal and displacement maps
19

Creating normal and displacement maps

 
08:10
Extending ZBrush with plug-ins
20

Extending ZBrush with plug-ins

 
09:26