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Using the Decimation Master in ZBrush
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Released Aug 4, 2009
Justin Marshall

Pluralsight

Justin Marshall
In this course we will learn to use the Decimation Master to export high resolution models from ZBrush. When building models in ZBrush, you may want to take your sculpted mesh into another application for number of reasons such as the opportunity to create a nice render using mental ray or RenderMan or to calculate your normal or displacement maps in another application. The Decimation Master plug-in will allow you to reduce the poly count of your sculpts in ZBrush while visually retaining all of the high resolution detail in the model. In this course we'll go over everything you need to know to get up and running with this powerful plug-in.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:04
Loading Decimation Master
2

Loading Decimation Master

 
02:17
Changing decimation settings
3

Changing decimation settings

 
03:16
Preprocessing your mesh
4

Preprocessing your mesh

 
02:58
Decimating the geometry
5

Decimating the geometry

 
08:17
Using Decimation Master with masks
6

Using Decimation Master with masks

 
03:46
Taking polypainting into account
7

Taking polypainting into account

 
02:39
Exporting SubTools as a single object
8

Exporting SubTools as a single object

 
04:05