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Attaching Sculpted Geometry in ZBrush
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Released Aug 4, 2009
Justin Marshall

Pluralsight

Justin Marshall
In this course we will learn to attach new geometry to previously sculpted meshes in ZBrush. When working in ZBrush, there may be times that we would like to create a highly detailed sculpt, only to realize later that we'd like to add more geometry to it. For instance, we may sculpt a character's head and later in the process want to add a body. Rather than starting over and trying to replicate all of the hard work we've done, there are a couple of ways we can keep all of that sculpted data. This course will take you through two methods for accomplishing this and help you understand how you can solve this very common issue.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:04
Preparing a new body in Maya
2

Preparing a new body in Maya

 
05:58
Creating a skin using the merged mesh
3

Creating a skin using the merged mesh

 
08:19
Building a new body with ZSpheres
4

Building a new body with ZSpheres

 
08:57
Finishing the ZSphere body
5

Finishing the ZSphere body

 
10:01