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Polygon and Sub-D Modeling Workflows in XSI
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Released May 24, 2006
Kyle Green

Pluralsight

Kyle Green
Easily learn the fundamentals of Polygon and Sub-D modeling in XSI. Contains over 3 hours of project-based training and time-saving techniques. Perfect for beginner and intermediate artists. Popular highlights include: Rotoscope Preparation; Add Polygon Tool; Symmetrizing Geometry; Cleaning Geometry; Extruding Faces; Localized Subdivision; Welding Points; Merging Multiple Surfaces; Subdivision Methods; Edge Loop Splitting; Collapsing Components; Modeling According to Musculature; Extracting Polygons; Proportional Modeling; Deformers; Modeling Tools Overview.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:37
Exploring custom tool settings in XSI
2

Exploring custom tool settings in XSI

 
03:53
Preparing Rotoscope images in Photoshop
3

Preparing Rotoscope images in Photoshop

 
07:50
Using primitives to create main body of the rhino
4

Using primitives to create main body of the rhino

 
07:38
Adding edge loops for necessary body detail
5

Adding edge loops for necessary body detail

 
07:15
Refining the front shoulder area of the body
6

Refining the front shoulder area of the body

 
04:50
Building and connecting the front leg
7

Building and connecting the front leg

 
09:26
Refining the shape of the front leg
8

Refining the shape of the front leg

 
06:21
Roughing in the shape of the back leg
9

Roughing in the shape of the back leg

 
06:00
Connecting the back leg to the main body
10

Connecting the back leg to the main body

 
04:18
Refining the shape of the back leg
11

Refining the shape of the back leg

 
11:20
Modeling the rhino's foot
12

Modeling the rhino's foot

 
10:45
Creating the basic head shape
13

Creating the basic head shape

 
08:58
Modeling the rhino's mouth
14

Modeling the rhino's mouth

 
10:33
Building the rhino's eye socket
15

Building the rhino's eye socket

 
06:02
Constructing the other areas of the head
16

Constructing the other areas of the head

 
07:49
Refining geometry of the rhino's head
17

Refining geometry of the rhino's head

 
06:44
Building the nostrils on the face
18

Building the nostrils on the face

 
06:10
Creating the rhino's horns
19

Creating the rhino's horns

 
07:18
Detailing and refining the rhino's mouth
20

Detailing and refining the rhino's mouth

 
06:18
Detailing and refining the eye structure
21

Detailing and refining the eye structure

 
09:21
Modeling the rhino's ears
22

Modeling the rhino's ears

 
08:53
Subdividing the base mesh
23

Subdividing the base mesh

 
06:33
Building the rhino's toenails
24

Building the rhino's toenails

 
09:33
Extracting and repurposing geometry
25

Extracting and repurposing geometry

 
03:45
Using XSI's Deformers to create wrinkles
26

Using XSI's Deformers to create wrinkles

 
11:44
Using the Proportional Modeling tool in XSI
27

Using the Proportional Modeling tool in XSI

 
06:30
Cleaning up and finalizing your scene
28

Cleaning up and finalizing your scene

 
05:29