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Aging Characters in ZBrush
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Released Sep 10, 2009
Justin Marshall

Pluralsight

Justin Marshall
In this ZBrush tutorial we will learn multiple techniques for adding age to your characters in ZBrush. Throughout the tutorial we'll learn how to use the sculpting tools in ZBrush to advance the age of our characters while retaining their identities. The human body changes a great deal as it ages and with ZBrush, we can do quite a bit to replicate those changes in a character sculpt. We'll cover some large scale changes to the face and simulate some of the effects of aging, including the loss of bone and fatty tissue. We'll also simulate the effects of gravity on the skin by modifying the skin with wrinkles and other aging marks to illustrate the wear and dry nature of the skin.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:04
Shaping the face to show age
2

Shaping the face to show age

 
08:20
Sculpting age into the mouth area
3

Sculpting age into the mouth area

 
09:15
Adding age to the eye area
4

Adding age to the eye area

 
09:02
Sculpting age into the neck
5

Sculpting age into the neck

 
06:53
Adding a variety of wrinkles to the eye area
6

Adding a variety of wrinkles to the eye area

 
07:39
Adding different types of wrinkles to the mouth area
7

Adding different types of wrinkles to the mouth area

 
09:16
Sculpting fine wrinkles and skin texture
8

Sculpting fine wrinkles and skin texture

 
10:16